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In this episode, we delve into the importance of numbers and their impact on gameplay. We explore how the concept of fidelity, or granularity, influences the design and experience of both board games and video games.
Our discussion kicks off with a comparison between games like Magic: The Gathering and Yu-Gi-Oh!, highlighting how different number systems create unique player experiences. We also examine the role of numbers in scoring systems, using examples like Lost Cities, and how small changes can significantly affect gameplay.
We touch on the concept of "knobs" in game design, which allow designers to tweak various elements such as cost, attack, health, and abilities, to create a balanced and engaging game. The conversation expands to the advantages and challenges of low and high fidelity games, emphasizing the importance of thoughtful number management to avoid cognitive overload for players.
The episode also explores video game adaptations of board games, like Slay the Spire, and how they manage numbers to maintain balance and excitement. We conclude with insights into the strategic planning required in resource management games and the significance of ensuring manageable numbers for players.
Removing Math From Games: https://boardgamedesignlab.com/removing-math-from-games-with-dan-peterson/
Robotopia is now on Kickstarter! https://www.kickstarter.com/projects/bean-games/robotopia-a-strategic-eurogame-of-robot-revolutionaries?ref=89xwyv
Email: [email protected]
Big thanks to Eduard Matei for our theme song!
By AJ Brandon and Peter C. Hayward4.9
1919 ratings
In this episode, we delve into the importance of numbers and their impact on gameplay. We explore how the concept of fidelity, or granularity, influences the design and experience of both board games and video games.
Our discussion kicks off with a comparison between games like Magic: The Gathering and Yu-Gi-Oh!, highlighting how different number systems create unique player experiences. We also examine the role of numbers in scoring systems, using examples like Lost Cities, and how small changes can significantly affect gameplay.
We touch on the concept of "knobs" in game design, which allow designers to tweak various elements such as cost, attack, health, and abilities, to create a balanced and engaging game. The conversation expands to the advantages and challenges of low and high fidelity games, emphasizing the importance of thoughtful number management to avoid cognitive overload for players.
The episode also explores video game adaptations of board games, like Slay the Spire, and how they manage numbers to maintain balance and excitement. We conclude with insights into the strategic planning required in resource management games and the significance of ensuring manageable numbers for players.
Removing Math From Games: https://boardgamedesignlab.com/removing-math-from-games-with-dan-peterson/
Robotopia is now on Kickstarter! https://www.kickstarter.com/projects/bean-games/robotopia-a-strategic-eurogame-of-robot-revolutionaries?ref=89xwyv
Email: [email protected]
Big thanks to Eduard Matei for our theme song!

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