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In what’s becoming a bit of a tradition, hosts Nate, Shane, and Laura discuss the six games that won Apple Design Awards at WWDC 2015. While this year’s awards seemed to focus on the use of Apple’s Metal API and innovative use of the “freemium” platform, each game provides a unique experience and really showcases iOS as a gaming platform. We also make sure to point out a few games we felt were snubbed (COUGH COUGH ALTO’S ADVENTURE COUGH COUGH), and couldn’t resist talking about some of the recent news from E3 (FALLOUT HYPE).
Apple Design Award Winners:
Crossy Road
Does Not Commute
Vainglory
Student Winners:
jump-O
You can also hear our report on last year’s Apple Design Awards way back in The Short Game episode 11.
You can follow our show on Twitter at @_shortgame
Like the show? Support us by writing a review on iTunes!
Your hosts this week were:
By The Short Game4.9
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In what’s becoming a bit of a tradition, hosts Nate, Shane, and Laura discuss the six games that won Apple Design Awards at WWDC 2015. While this year’s awards seemed to focus on the use of Apple’s Metal API and innovative use of the “freemium” platform, each game provides a unique experience and really showcases iOS as a gaming platform. We also make sure to point out a few games we felt were snubbed (COUGH COUGH ALTO’S ADVENTURE COUGH COUGH), and couldn’t resist talking about some of the recent news from E3 (FALLOUT HYPE).
Apple Design Award Winners:
Crossy Road
Does Not Commute
Vainglory
Student Winners:
jump-O
You can also hear our report on last year’s Apple Design Awards way back in The Short Game episode 11.
You can follow our show on Twitter at @_shortgame
Like the show? Support us by writing a review on iTunes!
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