The VFX Process

#49 Trent Fortune: X-MEN '97 Revived in UNREAL ENGINE by Previs Artist


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In this episode, we sit down with 3D artist Trent Fortune to explore his innovative work in recreating a scene from X-Men '97 using Unreal Engine. Trent shares his expertise on how this project, designed as a Previs exercise, demonstrates Unreal Engine's potential for revolutionizing Previs in animation and filmmaking.


Trent’s animation software of choice is Maya, where he modeled, rigged, and animated his X-Men character. He explains the process of importing a 3D character from Maya into Unreal Engine.


We’ll delve into the essential role of Previsualisation (Previz) in the filmmaking process, discussing its significance in the 3D pipeline and how it enhances creative decision-making and production efficiency.


Trent Fortune, a 3D animator based in Atlanta, Georgia, began his career in finals animation with notable projects like Cats and Finch. He has since transitioned to the realm of Previs and Postvis, contributing to major Marvel productions such as Guardians of the Galaxy Vol. 3, Doctor Strange, The Marvels, and She-Hulk. Join us as Trent offers a behind-the-scenes look at his career and the future of Previs in the industry.


The VFX Process Podcast #49

Getting Intimate With Your Industry!


Accompanying media:

Connect With Trent click here

For the video podcast click here

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The VFX ProcessBy Bigtooth Studios


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