7 Minutes

7 Minutes

By Podbert PodskerLeisureVideo Games
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7 Minutes episodes

  • #20: Straight From the Pros: Nintendo Power and Game Magazines

    Games journalism has by its nature always been bound up with games marketing, but in the NES/Game Boy/SNES era of Nintendo’s uncontested industry dominance, the biggest Nintendo-focused magazine was not only endorsed by Nintendo but actually produced in-house. Zack, Angela, and Robert discuss that strange and charming cultural artifact, Nintendo Power, and drift into talking about other game magazines past and present too.

    Timestamps:

    0:00 - Introductions and what we’ve been playing
    9:31 - The history of Nintendo Power.
    31:19 - Features and oddities of Nintendo Power.
    44:04 - Other game magazines of Nintendo Power’s era.
    52:55 - The game magazine landscape today.

    1 hr 29 min
  • #19: Little White Box: The Wii Turns 15

    While home consoles have always tried to differentiate themselves from the competition with Blast Processing, Emotion Engines, and other chimeras of engineering and marketing, no home console did so much to differentiate itself from its competitors and predecessor as Nintendo’s weird little Wii, which turns 15 this month. Robert, Zack, and Angela talk about their Wii memories and the console’s legacy.

    Timestamps:

    0:00 - Introductions and what we’ve been playing.
    17:10 - The birth of the Wii and the death of many a hapless TV screen.
    29:29 - Miis!
    36:16 - Motion controls, novelty, and the strange identity of the Wii.
    1:07:43 - Memories of the Wii’s library.

    1 hr 27 min
  • #18: It Only Did Everything: The PS3 Turns 15

    After its uncontested dominance in the PS1 and PS2 eras, Sony started the following console generation on the backfoot, beaten to market by the 360 and outshone by the wildfire success of the Wii. Still, even if eclipsed by competitors for much of its lifespan, the PS3 was a great little (or not so little) system with a number of selling points. Fifteen years after its launch, Angela, Robert, and Zack talk about the Spider-Man 3 font for an hour and a half straight.

    Timestamps:

    0:00 - What we’ve been playing.
    33:13 - Our introductions to PS3 and our first games.
    57:48 - PS3 library and system feature highlights.
    1:09:54 - Revisiting the PS3 in recent years.

    1 hr 36 min
  • #17: How About Some Gwent?: Witcher III: The Wild Hunt

    Six years after its release, Witcher III: The Wild Hunt is still frequently held up as the benchmark for both RPGs and open world games. Listeners know this game is a favorite of both Angela and Zack, who take the opportunity to talk at length about it. Robert fans will be heartbroken to know he couldn't join for this episode, but he'll be here next time. Warning: major spoilers for Witcher III and its DLC!

    Timestamps:

    0:00 - Introductions and what we’ve been playing.
    11:26 - How we discovered Witcher III.
    18:26 - The world of The Witcher, and White Orchard.
    43:42 - Velen.
    54:00 - Novigrad.
    1:10:29 - Skellige.
    1:29:05 - Kaer Morhen and the finale of the main game.
    1:46:22 - Hearts of Stone.
    2:01:10 - Blood and Wine.
    2:18:45 - Gwent!

    2 hr 27 min
  • #16: Game Setting Match: Our Favorite and Least Favorite Settings in Games

    Whether we're in search of an escape, a virtual vacation, a comfortable set of genre tropes, or just some pretty lights to look at, the setting of a game can enhance, define, or completely undermine its appeal. Robert, Zack, and Angela tour the wide world of game settings, from forests to cities to space.

    Timestamps:

    0:00 - Introductions and what we’ve been playing.
    9:50 - Deserts.
    14:48 - Modern day Japanese high schools.
    16:41 - Steampunk.
    17:29 - Postapocalyptic.
    20:46 - Japanese horror.
    22:46 - Tropical, water-heavy settings.
    27:13 - Winter areas.
    29:33 - Cities.
    35:17 - Medieval/fantasy settlements.
    39:43 - Donkey Kong Country and setting drift over the course of a series.
    42:08 - Forests.
    43:05 - Science fiction and setting scope.
    48:17 - Caves.
    53:47 - Call of Duty and the role of sound design in reinforcing a setting.
    1:02:17 - Dark/gothic fantasy.

    1 hr 7 min
  • #15: Fit With the Stuff: Favorite Heroes & Villains in Games

    There’s no accounting for taste, but that doesn’t stop Angela, Robert, and Zack from taking turns trying to express and explain our love for our favorite video game characters, heroes and villains and little oddballs alike. Fair warning that due to its nature this podcast will potentially contain spoilers for every character discussed, with the exception of Final Fantasy XIV’s Emet-Selch, who is discussed only vaguely.

    Timestamps

    0:00 - Introductions and what we've been playing (Hotline Miami, Murder By Numbers, Great Ace Attorney, Silver Case).

    13:53 - Heroes!
    14:28 - Samus (Metroid series) (Robert).
    19:11 - Majima (Yakuza series) (Angela).
    26:58 - Squall (Final Fantasy VIII) (Zack).
    30:45 - Solid Snake (Metal Gear series) (Robert).
    35:58 - Link (Zelda series) (whole group).
    38:18 - Geralt (Witcher series) (Angela).
    44:30 - Connor Kenway (Assassin’s Creed III) (Zack).
    48:30 - Soap & Price (Modern Warfare series) (Robert).
    50:31 - Robert just starts listing miscellaneous Nintendo characters.
    56:25 - Cloud (Final Fantasy VII) (Angela).
    59:05 - Leon (Resident Evil 4) (Angela).
    1:04:14 - Kiryu (Yakuza series) (Zack).
    1:07:09 - Villains!
    1:07:09 - Nishiki (Yakuza Series) (Zack).
    1:09:47 - Olgierd & Gaunter (Witcher III) (Angela).
    1:13:00 - Revolver Ocelot (Metal Gear series) (Robert).
    1:14:58 - Ganon[dorf] (group).
    1:19:37 - King of All Cosmos (Katamari Damacy) (Zack).
    1:20:49 - Yotsuyu (Final Fantasy XIV: Stormblood) (Angela).
    1:23:52 - Cranky Kong (Donkey Kong Country series( (Robert).
    1:26:06 - Travis Touchdown (No More Heroes series) (Robert).
    1:29:14 - Emet-Selch (Final Fantasy XIV: Shadowbringers) (Zack).
    1:31:18 - Her (Ruiner) (Angela).
    1:34:32 - Odds & Ends!
    1:34:32 - Shy Guy (Mario series) (Robert).
    1:37:26 - What’s up with Nintendo’s big fat comic villains?
    1:39:25 - Ser Aymeric (Final Fantasy XIV) (Angela).
    1:40:06 - Lucas (Mother 3) (Robert).
    1:41:34 - The Merchant (Resident Evil 4) (Zack).
    1:42:04 - Rydia (Final Fantasy IV) (Zack).
    1:44:12 - Estinien(Final Fantasy XIV) (Angela).
    1:46:27 - Missile (Ghost Trick) (Zack).
    1:49:51 - Snake & Kid Kat (Animal Crossing series) (Angela).

    1 hr 54 min
  • #14: Super Family Reunion: The SNES Turns 30

    Nintendo had a virtual monopoly on console gaming in the NES era, to such an extent that in the 90s "Nintendo" was a colloquial term for games in general. By the time they rolled out their 16 bit successor, the Super Nintendo Entertainment System, the world had started to change around them, both in terms of stiff competition from Sega and the proliferation of unofficial resources and devices, from GamePro to Game Genie. Thankfully, developers stepped up to the challenge with some seminal titles that are still revered today, like Super Metroid, Earthbound, and ... Cool Spot? Zack, Angela, and Robert revisit a console that was formative for all three of them in different ways.

    Timestamps:

    0:00 - Introductions and what we've been playing.
    13:57 - Our introduction to the Super Nintendo, and what we think defined the Super Nintendo.
    38:29 - Marrujo Trivia Challenge, part 1.
    41:05 - The music of the Super Nintendo, featuring some mercifully brief impromptu a capella renditions of Yoshi's Island music. We also talk about the terminally x-treme 90s styling found in some Super Nintendo games.
    57:15 - Marrujo Trivia Challenge, part 2.
    1:00:13 - Weird peripherals, edutainment software, and a celebration of the three pillars of Super Nintendo games: brawlers, fighters, and mascot platformers.
    1:23:36 - Marrujo Trivia Challenge, part 3 and finale.

    1 hr 31 min
  • #13: Nintendo’s Red-Headed Stepchild: Metroid’s 35th Anniversary

    Adam finally gave us permission to release our 35th anniversary Metroid podcast, so here we are. Robert, Zack, and Angela methodically bomb jump their way through the canonical series. Superfans of Metroid Prime Pinball, Metroid Prime Hunters, and Metroid Federation Force are advised to look elsewhere for their fix.

    Timestamps:

    0:00 - Introductions, what we’ve been playing, and our first experiences with the Metroid series.
    17:49 - The original Metroid.
    36:49 - Metroid II: Return of Samus.
    41:15 - Super Metroid.
    48:29 - The years between Super and Prime.
    52:56 - Metroid Prime.
    1:03:18 - Metroid Fusion.
    1:09:53 - Metroid Prime 2: Echoes.
    1:14:33 - Metroid: Zero Mission.
    1:17:46 - Metroid Prime 3: Corruption.
    1:22:24 - Metroid: Other M.
    1:41:18 - AM2R, over the protestations of Robert and Angela.
    1:43:50 - Metroid: Samus Returns.

    1 hr 47 min
  • #12: The Old Ways: Reconsidering Supposedly Bad Game Design Tropes

    There’s a lot of received wisdom among both gamers and the games commentariat regarding what counts as good or bad game design, and sometimes the line between a real flaw and a pet peeve is extremely blurry. Angela, Robert and Zack run through a hit list of classic “bad design” complaints and talk them out.

    Timestamps:

    0:00 - Introductions and what we’ve been playing.
    6:39 - QTEs.
    14:38 - Slow walking quasi-cutscenes.
    19:53 - Audiologs, datalogs, and other world-building clutter.
    30:47 - Tutorials, menu design, and ways to teach the player.
    49:50 - Grinding.
    1:04:08 - Limited lives, unavoidable damage, cheap deaths, and other setback/punishment mechanics.
    1:23:34 - 30 seconds on diegetic vs non-diegetic design.

    1 hr 26 min
  • #11: EASTMOST PENNINSULA: The Secrets Held by Old Games

    From cheat codes to hidden items to entire inverted castles, games have always been saturated with secrets. In the era before the Internet, these were slowly propagated via playground blacktop, print magazine, and BBS. GameFAQs changed the game by giving an entire Internet’s worth of weirdos a gathering place for sharing discoveries, and secrets have become much harder to hide, although vague patch notes and live service games add their own wrinkles. Zack, Angela, and Robert shine a light on the history of secrets in video games.

    Timestamps:

    0:00 - Introductions and what we’ve been playing.
    11:15 - Secrets vs Easter eggs.
    22:10 - Secrets felt different before the Internet.
    44:42 - Cut content, cheat codes, and what exactly counts as a secret.

    1 hr 10 min

About 7 Minutes

From the publisher's feed

The podcast that's seven minutes or longer, guaranteed. We talk about video games.