This week, 70s Trek co-hosts Bob Turner and Kelly Casto are talking about Star Trek Games from the 1970s. The show’s popularity made it a natural for games to be developed around it.
The other aspect that made it perfect for a board game was its uniqueness. Star Trek was different and memorable and in the 1970s, as the show grew in popularity, merchandisers wanted to capitalize on the brand anyway possible. That included creating board games.
Board Games
The first board game showed up in 1967 when the show was still on NBC. The Star Trek Game was re-issued again in 1974 and 1975 under the same name.
In 1977, a version of 3-Dimensional Chess was released. The author of the Star Fleet Technical Manual, Franz Joesph, actually helped to create the rules of play.
With the release of Star Trek The Motion Picture right around the corner, Milton Bradley released the Star Trek Game in 1979. Of all the board games based on Trek in the decade, this was probably the best.
Role Playing Games
Of course, board games were not the only types of games played in the 1970s. It was the decade when role playing grew in popularity and the Star Trek universe was perfect for the format.
The first was the Star Trek Battle Manual released in 1972. It's creator, Lou Zocchi did seek a license when creating the game, and Paramount stepped in stopped its production. The next version in 1973 had no mention of Star Trek in it.
But, Zocchi eventually did obtain the rights to use the Star Trek name and re-leased the game in 1977. He also got permission from Franz Joseph Designs to use material that published in the Star Fleet Technical Manual.
The next role playing game was released in 1978. Star Trek: Adventure Gaming in the Final Frontier was set in the TOS and TAS universe and was made to play on top of a table. It included a book that described how to play the game, and also borrowed from Joseph's Star Fleet Technical Manual.
While this game did not include game figures, you could purchase a packet of six pewter figures that stood about 1-inch tall. The figures were sculpted, crudely, to be characters from the series.
In addition to the pewter figures, players could also purchase plastic models based on Joseph's designs from the Technical Manual. GameScience created four Star Fleet starships classes with stands so they could be used in the game.
The last role playing created in the 70s was Star Fleet Battles by Task Force Games. It also borrowed from the Technical Manual. It was this game that lasted into the 80s and 90s having four major editions released over the years.
Computer Game
All of these games were pretty typical for the era. They were made to play on top of a table with your friends. But there was one game developed in this era that was totally unique and totally different for the time.
In 1971, Mike Mayfield wrote the software for the first Star Trek computer game. It was played on mainframe computers. At that time there was no graphical user interface such as Windows. In fact, there were not cathode ray tube monitors, either!
The object of the game was simple: Find and destroy Klingons.
Players printed a grid generated by the software that showed you where your ship was located and also where the Klingons were. Then, you moved your virtual ship by typing in commands, then another printout would show the results. When you got close enough to the Klingon ship, you typed in a command to fire your phasers. the next printout told you whether or not you were successful.
It took time to play this game, but it quickly grew in popularity amongst computer programmers in the 1970s.
So just before the dawn of the personal computer revolution, Star Trek already had a presence with computer programmers and users.
This is also a precursor for what happened 20 years later. As the early internet was coming into being, one of the greatest presences on the web at that time was Star Trek.
The show has always been a part of cutting edge technology.