(Hacker voice) I’m in. We’re pentesting the mainfraime this week with 868-HACK! A small-scope puzzle-y rogue-y game by one Michael Brough: multi award-nominated IGF game designer of other similarly overlooked titles like Imbroglio, Cinco Paus, and Zaga-33. Michael’s games were originally designed for iOS mobile devices back in the hallowed days of the early 2010s, in that bubbling time when roguelites were just getting their foothold. Listen in as we isolate the nodes, jack the creds, warp some viruses and dump them on the other side of the router. Think you got what it takes to hack the big leagues, kid, or are you one siphon short of getting point-attacked in the NCIS firewall?
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Transcript
1:08 - Game stats
6:51 - One sentence description
8:28 - Platform Origins: iOS First, PC Port, No Android
12:21 - Hacking Aesthetic, Art Style & Tutorial Walkthrough
17:24 - Points as Primary Goal Debate
22:27 - Run Scoring Systems
26:24 - Difficulty Escalation
33:23 - Gameplay debates
39:09 - Progs & Ability Combos
45:04 - Sound Design & Aesthetic
47:40 - 868-BACK Sequel
52:50 - Movie Hacking
1:00:34 - Plan B DLC Mechanics & Harder Starting Conditions
1:04:08 - Awards, Critical Acclaim & Eric Dolphy Jazz Analogy
1:10:30 - Rankings & final thoughts
1:24:06 - Similar games & show wind-down
Next episode: UFO 50
https://grogpod.zone
Intro music: GROGPOD Theme 1 by Balatro composer LouisF - https://louisfmusic.com/
Outro music: 868-HACK background music and 868-BACK background music