GROGPOD Roguelike Podcast

GROGPOD Roguelike Podcast

By Scott V. BurgerLeisureVideo Games
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GROGPOD Roguelike Podcast episodes

  • Hades 2
    Death to Chronos! This week we brew up an incantation to summon the sequel of one of our top 5 roguelites of the podcast: Hades 2! The famed house of the Underworld has been captured by the Titan of Time and it’s up to you: Melinoë, the sister of Zagreus hidden away by the Halloween hat touting goddess of the Crossroads Hecate. The only way to restore your family is to destroy time itself by delving down into the Underworld, but also by summiting Mount Olympus itself. It’s twice the adventure, twice the polycule relationships, and twice the metaprogression resources! So mote it be!
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    01:08 - Game Stats & Listener Request Week Returns!
    03:00 - One Sentence Description
    9:14 - First Impressions
    16:57 - Melinoë & Her Motivations
    34:30 - Arcana Cards, Omega Attacks, Magick & Selene’s Hex System
    40:51 - New Gods: Selene, Hera’s Hitch, Hephaestus, Apollo & Elemental Infusions
    50:32 - Erebus & Hecate
    57:36 - Oceanus & Scylla ft. the Sirens
    1:05:08 - Fields of Mourning & The Infernal Beast
    1:09:59 - Tartarus & Chronos
    1:20:33 - Mount Olympus Surface Path: Polyphemus, Eris, Prometheus & Beyond
    1:38:39 - Rankings & Final Thoughts
    1:49:53 - Similar Games & Show Wind Down
    Next episode: White Knuckle
    Contact us at [email protected]!
    https://grogpod.zone
    Intro music: GROGPOD Theme 3 by Balatro composer LouisF - https://louisfmusic.com/
    Outro music: Hades 2 OST - Coral Crown
    2 hr 3 min
  • Combolands
    C-c-c-combo maker! This week we hunt through the forests of new roguelite releases and encounter Combolands: the town-building, deck-building, point-building game that takes its inspiration from the greats like Balatro and Luck Be A Landlord. Choose two of seven guilds to harness the power of natural resources, trade goods, sand fighting pits, and bees to clear a point goal every milestone. Grow your town council and make number go up!
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    01:13 - Game Stats
    03:01 - One Sentence Description
    4:16 - Splash Art: Board Game Cover, King & Council Aesthetic Debate
    10:29 - Guild System: 7 Guilds, Pick 2 in Monster Train Style
    13:03 - Ascension Difficulty System: Additive Modifiers Stacking to Level 10
    16:50 - The Meeples: Horrific Shadow People & In-Game Pixel Art Praised
    18:34 - Scoring Animations: City Building vs Balatro Flames
    23:18 - Building System: Terrain Features & Placed Tiles All One Category
    33:31 - Shop Design: Relics, Blueprints & No Elite Monsters?
    37:56 - Council Request System
    45:17 - Winning Moments
    55:05 - Abstraction on Abstraction vs Universal Poker Knowledge
    1:03:49 - Wish List For Future Content
    1:04:58 - Rankings & Final Thoughts
    1:14:02 - Similar Games & Show Wind Down
    Next episode: Hades 2
    Contact us at [email protected]!
    https://grogpod.zone
    Intro music: GROGPOD Theme 3 by Balatro composer LouisF - https://louisfmusic.com/
    Outro music: Combolands Town Theme - Meydän
    1 hr 26 min
  • Diablo 2: Resurrected (with Robert Lippens)
    Rakanishu! We have quite a treasure in the Horadric podcast this week by summoning the remaster of one of the highest rated procedural generation games of all time: Diablo 2 Resurrected! The first action-RPG to feature a permadeath option, Diablo 2 was nothing if not foundational for its particular genre what with selling at least 25 million copies. The remaster brings a fresh new lighting system, controller support, not having to fumble with weird ISOs, and a wildly imbalanced new character class with the Warlock. Stay a while and listen once more as we follow a mysterious wanderer to the east…always to the east.
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    01:44 - Game Stats
    03:36 - One Sentence Description
    04:12 - Yeah We Know It’s Not A Roguelike…But…
    9:43 - Speedruns vs. Casual 20-Hour Experience
    13:22 - Class & Build Variety
    17:22 - Multiplayer Hardcore Act 1
    21:38 - Growing Up With Diablo 2
    36:24 - New Warlock Class
    40:07 - Named Champion Packs: Color-Coded Elites & Monster Name Generator
    44:58 - The Solo Hardcore Experience and Roguey-ness
    47:37 - Story and Remastered Cinematics
    1:09:22 - Diablo 2’s Diverse Cast
    1:18:46 - Rankings & Final Thoughts
    1:31:02 - Similar Games & Show Wind Down
    Next episode: Combolands
    Contact us at [email protected]!
    https://grogpod.zone
    Intro music: GROGPOD Theme 2 by Balatro composer LouisF - https://louisfmusic.com/
    Outro music: Diablo 2 Lord of Destruction Main Menu Theme
    1 hr 47 min
  • The Void Rains Upon Her Heart: Interview with Developer Angel Polanco
    At PAX West this year I had a great time interviewing Angel Polanco: the solo dev behind the incredibly well-rated bullet hell roguelite The Void Rains Upon Her Heart! An incredibly interesting game from mechanics, boss designs, art, story, I couldn’t wait until our usual end-of-year PAX interview episode to publish. It was a great conversation where we talked in depth about the designs and motivations behind it. Very thankful again to Angel and the support staff handling the booth at PAX for letting me grab some interveiw time at the end of the 2nd of all day showcasing in front of the public!
    Find The Void Rains Upon Her Heart on Steam here!
    Soundtrack on Steam here
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    Transcript
    3:06 - Interview Start
    4:10 - PAX Weekend Impressions
    7:00 - Record-Breaking Steam Reviews
    8:14 - Solo Dev Life: Programming, Art, Music & Community Bug-Hunting
    9:28 - Development Prioritization: Following Gut Feeling to Avoid Burnout
    11:02 - Touhou & Kirby Design Inspirations
    13:15 - Difficulty Design & Accessibility
    15:56 - Boss Design Philosophy: Start Simple, Combine Mechanics Progressively
    27:39 - Undertale Influence: Pacifist-Only Path, Love Bosses Into Acceptance
    31:17 - Hades-Like Story Driven Narrative
    34:08 - Player Character Designs: Alien Looks & Deeply Human Feelings
    45:43 - Success Beyond Expectations, Game as Diary & Future Plans
    Contact us at [email protected]!
    https://grogpod.zone
    Intro music: TVRUHH OST - Blank Melody
    Outro music: TVRUHH OST - Heaven Sends Its Love
    51 min
  • STRAFE: Gold Edition
    It’s time to put the BOOM back into boomer shooters as we fire up the hottest graphics of 1996* with Strafe! Another entry in our Devolver Digital review catalogue, the self-described “ worlds bloodiest roguelike first-person shooter” will put our pixel-perfect aim to the test fighting aliens, mutants, and … human experiments?
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    01:02 - Game Stats
    02:55 - One Sentence Description
    6:25 - Strafe as 2017 Genre Forerunner
    9:16 - Roguelike FPS Genre History: Eldritch, Ziggurat, Barony & Strafe
    15:18 - Gun Modifiers
    17:41 - 1996 Nostalgia Marketing & VHS Camcorder Tutorial
    35:10 - Biome 1 Enemy Incoherence: Too Many Types, Generic Asset Look
    40:17 - Simplistic Enemy AI: All Rush or Shoot, No Puzzle Strategy
    1:03:18 - Mechanics Deep Dive
    1:21:09 - Disposable Guns vs. Meaningful Build Choice
    1:27:49 - Rankings & Final Thoughts
    1:40:40 - Similar Games & Show Wind Down
    Next episode: Diablo 2: Resurrected
    Contact us at [email protected]!
    https://grogpod.zone
    Intro music: GROGPOD Theme 2 by Balatro composer LouisF - https://louisfmusic.com/
    Outro music: Strafe OST - Paint It Red
    1 hr 52 min
  • Coal LLC
    It’s Christmas in August as we unload the sooty petro-rocks from our stockings and crack open the clean-burning Coal LLC! The quick action mining-themed roguelite version of Motherload, you are tasked to fill your quota of coal before time runs out. Hire employees to help dig, collect, and fly your mantle-shattering progress. Fulfill the quests of NPCs like Fiona Frog, Pippa Penguin, and Tabitha the Mermaid. But most importantly, follow the guiding principle of any good coal mining business owner: NUMBER GO UP!
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    01:05 - Game Stats
    01:50 - One Sentence Description
    3:37 - Platforming & Youtubers
    5:24 - MS Paint Art Style
    7:15 - Core Loop: Mine Coal, Meet Daily Quota or Explode
    12:02 - Going Deeper: Colored Coal Layers & Increasingly Valuable Resources
    24:18 - Unlocks & NPC Quests
    28:01 - Workers & Weapons
    52:25 - Whats the Value of a $15 Indie Game These Days?
    1:08:34 - Rankings & Final Thoughts (hidden gem new #10!)
    1:20:44 - Similar Games & Show Wind Down
    Next episode: Strafe
    Contact us at [email protected]!
    https://grogpod.zone
    Intro music: GROGPOD Theme 2 by Balatro composer LouisF - https://louisfmusic.com/
    Outro music: Coal LLC Theme 1
    1 hr 29 min
  • Nordhold
    Roguelites belong to the Nords! This week we return to tower defense rogue land with Nordhold: the vaguely Viking-themed tower defense roguelite featuring tower synergy systems, work placement econometrics, and decisions about whether or not to sacrifice them to demonic gods. If careful optimization of numbers and slowly checking off metaprogression boxes is your thing, then Nordhold has got it in spades! We even have towers that shoot ravens at people, what more could you ask for here???
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    01:13 - Game Stats
    02:24 - One Sentence Description
    4:53 - Viking Tutorial Walkthrough
    8:28 - Resource Economy
    10:24 - Meta Progression Treadmill
    15:24 - Rogue Tower Comparison: Limited vs. Open Tower Selection Debate
    19:23 - Oracle Choices: 5-Wave Passive Modifiers
    21:56 - Banner System & Tower Fusions
    31:49 - Hero System
    54:45 - Cosmetic Glory Shop
    1:04:36 - Rankings & Final Thoughts
    1:10:52 - Similar Games & Show Wind Down
    Next episode: Coal LLC
    Contact us at [email protected]!
    https://grogpod.zone
    Intro music: GROGPOD Theme 2 by Balatro composer LouisF - https://louisfmusic.com/
    Outro music: Nordhold OST - Viking Layers 6
    1 hr 16 min
  • Episode 100 Part 3 - Brogue CE
    A dark presence surrounds you, whispering promises of stolen power! Our episode 100 mega special concludes with a mega special game in the traditional roguelike sphere: Brogue! Developed by a lawyer, Brian Walker sought to rewrite the state of roguelikes in 2009 from bloated checkbox-ticking, weeks-long RPG length games and bring the genre back to its coffee break length roots. Careful streamlining of systems, UI polish, graphical effects, and a much smaller monster pool make Brogue one of the most readily accessible roguelikes of the modern era. My, what a yummy mango!
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    01:11 - Game Stats
    06:15 - One Sentence Description
    10:17 - Brian the Dev’s thoughts on Rogue vs Angband vs Nethack
    16:38 - Modernized Design Philosophy
    31:58 - Character As Items Design
    37:18 - Lumen Stones: Optional Hard Mode & Going Beyond Floor 25
    41:30 - Brogue as a First ASCII Game?
    51:02 - ASCII Sprites
    53:24 - Monster Roster: Dragons, Liches, Jellies & Hover Flavor Text
    56:11 - Emergent Narrative
    57:37 - Identification Meta-Game, Percentages & Risk
    1:10:50 - Magic System: Staffs, Wands, Charges & Enchantment Synergies
    1:16:39 - Brogue Fan Community Correspondence
    1:31:09 - Rankings & Final Thoughts (new #1 hidden gem game for the podcast!)
    1:43:53 - Similar Games & Show Wind Down
    See also:
    The Incredible Power of Dijkstra Maps
    Brian Walker - Procedural level design in Brogue and beyond
    Brian’s thoughts on Rogue vs Angband and Nethack
    Next episode: Nordhold
    Contact us at [email protected]!
    https://grogpod.zone
    Intro music: The Lord of the Chiptunes: The Return of The Chiptune - Minas Tirith
    Outro music: Sir Knight Beats - GELATINOUS CUBE (hexcore)
    1 hr 54 min
  • Episode 100 Part 2 - Moria, Hack, Larn, Omega
    What is this new devilry? Part 2 of the GROGPOD100 extravaganza continues, this time with a focus on the first ever rogue-like games ever made! Following the part 1 format, Scott does a brief historical deep dive of the games with some community correspondence, followed by our in-person live first experiences playing these games. We’ll experience why Gandalf had no memory of dungeon floors in Moria, see the first draft of history with Hack, try to rescue our poisoned daughter in Larn, and try to survive longer than 10 turns in the city of Rampart with Omega!
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    00:28 - Part 2 intro
    02:23 - 1983 Moria
    15:42 - Moria correspondence
    27:31 - 1984 Hack
    38:23 - Hack correspondence
    47:31 - 1986 Larn
    54:07 - Larn correspondence
    58:13 - 1987 Omega
    1:12:11 - Omega correspondence
    1:14:11 - GROGPOD live first impressions
    Mentioned in this episode:
    Dungeon Hacks: How NetHack, Angband, and Other Roguelikes Changed the Course of Video Games
    Toma’s unedited 15 minute voicemail here
    Toma’s 130 traditional roguelike reviews
    Rogue Elements
    Scott & Dan talking Dwarf Fortress back in 2020
    Next episode: EP100 part 3: Brogue CE
    Contact us at [email protected]!
    https://grogpod.zone
    Intro music: Shiryu - The Lord of the Chiptunes: The Chiptune of the Ring - The Council of Elrond
    Outro music: Shiryu - The Bridge of Khazad-dûm
    2 hr 1 min
  • Episode 100 Part 1 - Rogue and its Predecessors
    The road to Rogue was paved with ascii, teletype, thousand-pound mainframes, and a hacker spirit only highschoolers and college kids and eminate. For our big 100th episode, we have for you a 3-part deep dive into the games that inspired Rogue, the first TRUE roguelikes, and the crown jewel of ascii games: Brogue. This being part 1, we focus on the biggest computer games of the 1970s and how those shaped the design of Rogue. For each game, Scott briefly talks about how its played and a short bit of history, followed by some community correspondence about the game. Finally we have the pod crew doing a first ever live in-person recording about our experiences playing these games for the first time. So use those podcast desription timestamps to jump around! You feel weak with hunger… a hunger that can only be satisifed by hitting that play button!
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    1:00 - Intro to episode 100 parts 1, 2, and 3
    05:30 - 1971 Star Trek overview
    13:30 - Trek correspondence
    20:22 - 1975 pedit5/The Dungeon overview
    30:10 - 1976 Colossal Cave Adventure
    41:12 - ADVENT correspondence
    47:12 - 1980 Rogue
    58:52 - Rogue correspondence
    1:06:46 - GROGPOD live first impressions
    Next episode: EP100 part 2: The First Roguelikes (Moria, Hack, Larn, Omega)
    Contact us at [email protected]!
    https://grogpod.zone
    Intro music: Star Trek 1969
    Outro music: Introduction to the PDP-11
    2 hr

About GROGPOD Roguelike Podcast

From the publisher's feed

The GROGPOD Roguelike Podcast is a bi-weekly show about four friends talking about a featured Roguelike game. We cover the full spectrum of titles, from the more modern, action-oriented games like…

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