My kingdom for a horse! This week we play the minimalist, yet deceptively deep tower defense strategy roguelite Kingdom: New Lands. This one-dimensional game is anything but as we dive deep into advanced peasant managing strategy not seen since Warcraft. You have crash landed on an island and must lead it to survival against greedy forest dwelling goblins. Your royal rule by hurling coins at downtrodden beggars is the only thing that stands between you and sailing off into the sunset with your pet wolf and whatever knights you may have paid handsomely to protect you. What else awaits your majesty on the wavey shores to come?
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Transcript
1:20 - game stats
3:02 - one sentence description
5:17 - Basic gameplay mechanics and controls explanation
8:40 - Game’s origins as Flash project for horse animations
11:25 - Tutorial experience and early game confusion
17:27 - Death mechanics and learning curve discussion
24:56 - Attack patterns and timing strategies
29:25 - Frustration with long run times and restarts
36:29 - Wiki usage debate and game inscrutability
44:10 - Blood moon mechanics and visual/audio cues
54:27 - Farming mechanics and builder management confusion
59:03 - Game’s difficulty scaling and strategic depth
1:07:48 - Portal mechanics and teleportation discovery
1:15:20 - rankings and final thoughts
1:25:03 - similar games
Next episode: Spelunky
https://grogpod.zone
Intro music: Harold Land - Lands End
Outro music: Amos Roddy - Meadow