Can you imagine a dystopian world where overlords are oppressing you through communication networks? Where your friends skitter in the shadows to sell you trinkets and spikes erupt through the floor to maim you? We’re talking Reignbreaker this week, not your average trip downtown in 2025. The recently released Hades-inspired action game puts you in control of muscle mommy Clef as she seeks to break the reign of the Queen of Keys. An interesting blend of javelin throwing, fist punching mayhem, join us as we each try as strained of a Cockney accent we can muster and free our dear rat friends.
Custom RSS
Apple Podcasts
Spotify
YouTube Music
Transcript
1:10 - game stats
3:25 - one sentence description
5:47 - Developer studio closure and unfinished game discussion
8:20 - Voice acting quality critique and comparison issues
15:12 - Game feels unfinished despite potential quality elements
19:08 - Bold aesthetic choices and punk theme discussion
24:21 - Character design and muscle mommy protagonist analysis
29:28 - our story begins
32:16 - Development team size surprise
40:25 - Combat mechanics comparison to Hades gameplay differences
48:43 - Enemy variety limitations and single biome problem
56:25 - Dungeon crawl elements versus arena-based combat design
1:00:45 - Story issues and final boss disappointment
1:08:03 - “So bad it’s good” games discussion
1:10:55 - rankings and final thoughts
1:17:54 - similar games
1:21:23 - Next episode preview: Path of Achra listener request
Next episode: Path of Achra
https://grogpod.zone
Intro music: Pat Metheny - Calvin’s Keys
Outro music: Djerv - Reignbreaker