GROGPOD Roguelike Podcast

GROGPOD Roguelike Podcast

By Scott V. BurgerLeisureVideo Games
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GROGPOD Roguelike Podcast episodes

  • Spiritfall
    Dat ain’t Falco! This week we wavedash into Spiritfall: the platformer beat-em-up with strong influence from the Super Smash Brothers series as well as Hades. The Blight has taken over the lands and your mysterious animal gods have tasked you, the Omenforged, to beat them back. With an array of weapons ranging from an axe-hammer to a scythe that transforms into a baseball bat, join us as we down-smash, L-cancel, and neutral-air our way across deserts, jungles, frozen wastelands, and all the way up to the source of the Blight itself! No Johns in this episode, we promise.
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    2:04 - game stats
    3:16 - one sentence description
    5:57 Story Overview
    8:58 Controls & Tutorial Complexity
    12:46 Smash Bros Experience & Wave Dashing
    18:10 Combat Mechanics & Arena Types
    25:44 Generic Terminology & Art Style
    32:38 Comparison to Dead Cells & Boss Fights
    39:31 Map Navigation & Decision Making
    50:39 Story Completion & Meta Progression
    57:28 Hypothetical Smash Bros Crossover
    1:22:39 - rankings and final thoughts
    1:34:52 - similar games
    Next episode: Vellum (for real this time)
    Contact us at [email protected]!
    https://grogpod.zone
    Intro music: Charles Mingus - Mood Indigo
    Outro music: Spiritfall OST - The Frigid Veil
    1 hr 44 min
  • Blue Prince
    Day 967… This week we unlock the enigmatic puzzle adventure / drunken architect simulator Blue Prince! Your wealthy great uncle has left you his strange estate for you to claim as your own, only if you can unravel the mysteries that lie within. I see a black cat with a red flag… pawns among bishops… ChatGPT solving wild word puzzles… IQ bending logical mysteries and more!
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    1:04 - game stats
    2:33 - one sentence description
    4:07 - Spoiler-Free Initial Impressions
    9:00 - Multi-Brain Gaming & Spoiler Transition
    10:37 - Puzzle Spoilers & Game Mechanics
    16:11 - Story Setup & Opening Cinematics
    22:13 - Room Drawing Mechanics & RNG
    29:05 - Foundation Room & Basement Mechanics
    34:13 - Puzzle Solutions & External Help
    40:43 - Digital Journal Critique & Comparison to Other Games
    50:35 - Board Game vs Video Game Format
    55:27 - Specific Gameplay Elements
    1:03:02 - Game Design Analysis & Improvements
    1:20:26 - listener letter on game pricing
    1:29:00 - rankings and final thoughts
    1:41:26 - similar games
    Next episode: Spiritfall (due to last second schedule change after the recording)
    Contact us at [email protected]!
    https://grogpod.zone
    Intro music: Dave Brubeck Quartet - Someday My Prince Will Come
    Outro music: Trigg & Gusset - Bequest
    1 hr 55 min
  • Forty-Five / Buckshot Roulette
    Draw! This week we go akimbo with two high-caliber games between the college project wild west themed deckbuilding hit Forty-Five and an Estonian Eurotrance solo dev effort in Buckshot Roulette! We’ll spin the barrel on what makes a free game good, if board games are roguelites (because what isn’t at this rate?) and whether or not we fired six shots, or only five. Are you feeling lucky enough to go double or nothing?
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    1:38 - Forty-Five game stats
    4:46 - Forty-Five in one sentence
    5:40 - Forty-Five general discussion
    8:22 - Developer Critique & Student Project Context
    10:37 - Visual Design & Art Style Discussion
    20:20 - Core Cylinder Mechanic Explanation
    24:24 - UI Issues & Game Feel Problems
    31:01 - Bullet Combinations & Game Potential
    34:17 - Western Theme & Story Elements
    39:30 - Buckshot Roulette Introduction & Sales Success
    47:42 - Buckshot Mechanics & Atmosphere
    52:56 - Single Player vs Multiplayer Experience
    1:00:11 - Board Game Comparison Discussion
    1:08:29 - Game Ratings & Reviews
    1:17:56 - Similar Games Recommendations
    1:21:38 - Next Episode Teaser & Blueprints Preview
    Next episode: Blue Prince
    Contact us at [email protected]!
    https://grogpod.zone
    Intro music: Mark Lewis - Ghost of a Chance
    Outro music: Mike Klubnika - General Release
    1 hr 26 min
  • Path of Achra
    O, glorious roguelikes! Listener request week returns with a recent hit in the traditional rogue sphere: Path of Achra. A Bronze-Age, Zoroastrian-inspired synergy simulator of brutal combat and Conan-like mythological flavor, Path of Achra brings us a menagerie of unique themes and playstyles ranging from dancing swordsmen, to telporting dreamer mages, to giant stone tank warriors, and of course: brutal naked apes. Escape the rising tides to The Obelisk and seek the stars, O Pilgrim! Struggler of the trench of slaughter. Praise Humbaba!
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    1:45 - game stats
    2:32 - one sentence description from the community
    5:08 - Game mechanics explanation: turn-based grid combat system
    8:38 - Tab key automation and streamlined controls discussion
    14:06 - Spell synergy systems and trigger mechanics comparison
    19:02 - Music and atmospheric soundtrack appreciation
    23:28 - Developer background and sequel development plans
    28:05 - Story fragments and world-building elements
    32:14 - Difficulty cycles and progression scaling systems
    38:49 - Path selection and arena design mechanics
    47:26 - Character creation: cultures, classes, and religions
    59:01 - Event log issues and quality of life concerns
    1:04:28 - Arena design limitations and movement mechanics
    1:13:51 - Slay the Spire comparisons and boss fight critiques
    1:17:56 - Final ratings discussion begins
    1:27:50 - similar games
    1:31:13 - Podcast wrap-up and next episode preview
    Next episode: Forty-Five
    Contact us at [email protected]!
    https://grogpod.zone
    Intro music: Theo Croker - Imperishable Star
    Outro music: Path of Achra OST
    1 hr 38 min
  • Reignbreaker
    Can you imagine a dystopian world where overlords are oppressing you through communication networks? Where your friends skitter in the shadows to sell you trinkets and spikes erupt through the floor to maim you? We’re talking Reignbreaker this week, not your average trip downtown in 2025. The recently released Hades-inspired action game puts you in control of muscle mommy Clef as she seeks to break the reign of the Queen of Keys. An interesting blend of javelin throwing, fist punching mayhem, join us as we each try as strained of a Cockney accent we can muster and free our dear rat friends.
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    1:10 - game stats
    3:25 - one sentence description
    5:47 - Developer studio closure and unfinished game discussion
    8:20 - Voice acting quality critique and comparison issues
    15:12 - Game feels unfinished despite potential quality elements
    19:08 - Bold aesthetic choices and punk theme discussion
    24:21 - Character design and muscle mommy protagonist analysis
    29:28 - our story begins
    32:16 - Development team size surprise
    40:25 - Combat mechanics comparison to Hades gameplay differences
    48:43 - Enemy variety limitations and single biome problem
    56:25 - Dungeon crawl elements versus arena-based combat design
    1:00:45 - Story issues and final boss disappointment
    1:08:03 - “So bad it’s good” games discussion
    1:10:55 - rankings and final thoughts
    1:17:54 - similar games
    1:21:23 - Next episode preview: Path of Achra listener request
    Next episode: Path of Achra
    Contact us at [email protected]!
    https://grogpod.zone
    Intro music: Pat Metheny - Calvin’s Keys
    Outro music: Djerv - Reignbreaker
    1 hr 26 min
  • Cube Chaos
    Ordo ab Cubo! It’s a mad, mad, mad, mad world out there so what better way to celebrate than with Cube Chaos? The solo-dev effort of thousands of different units, synergies, and mayhem all warring in a hybrid RTS auto-battler filled with arena destruction, lasers, ants, stomach acid, warrior plants, snow knights, and yes repli-crabs. A truly unique experience, come listen to how its maybe was TOO unique for some of us, while the others frantically battle waves of clay anomalies and curious moils!
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    1:23 - game stats
    2:14 - one sentence description
    5:44 - Cognitive load comparison
    8:08 - Steam Deck performance and Java runtime discussion
    12:18 - Synergy mechanics and verbosity versus cognitive complexity
    23:20 - our story begins… actually what IS this game?
    28:01 - Different playstyles and time scaling strategies discussion
    32:25 - Character classes and species combinations variety
    38:32 - Art style critique and charming pixel aesthetics
    50:09 - Story absence and lack of thematic elements
    55:40 - AI-generated art improvement suggestions and visual discussion
    1:07:16 - Boss fights and music quality feedback
    1:11:20 - Community feedback and player experiences sharing
    1:15:16 - rankings and final thoughts
    1:25:32 - similar games
    1:28:19 - listener letter and listener request week!
    Next episode: Reignbreaker
    Contact us at [email protected]!
    https://grogpod.zone
    Intro music: Dave Brubeck - Autumn in Washington Square
    Outro music: Cube Chaos OST
    1 hr 35 min
  • Diceomancer
    The club of overwhelmingly positive roguelike deckbuilders is a small one, but bolstered with Diceomancer! The late 2024 release features a unique mechanic of allowing you to re-roll any number you see on the screen. Just imagine being able to re-roll your podcast subscriber amount from 6 to 14! The possibilities are limitless in this Cozy Vibes(tm) aesthetic where you can finally exact your revenge on all those geese that have hissed at you on the park bench with an infinitely reloading crossbow. Exactly what those noodle neck monsters deserve for delaying your fishing trip!
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    1:49 - game stats
    3:30 - one sentence description
    7:04 - Art style appreciation and Studio Ghibli comparisons
    12:25 - Tutorial walkthrough and cozy fairy tale atmosphere
    13:26 - our story and tutorial begins
    17:41 - Purple mist storyline and corruption mechanics explanation
    23:59 - FTL-style map comparison and purple mist criticism
    30:27 - Translation quality and suggestive enemy names discussion
    35:18 - Cognitive load comparison to other deck builders
    42:04 - One dice mechanic discovery and randomness mitigation
    50:32 - Class system critique and color archetype limitations
    57:33 - City level enemies and weird creature designs
    1:05:39 - Gateway game recommendations for new deck builder players
    1:16:23 - Final ratings discussion begins
    1:22:36 - similar games
    Next episode: Cube Chaos
    Contact us at [email protected]!
    https://grogpod.zone
    Intro music: Sun Ra - Purple Night Blues
    Outro music: Diceomancer OST - The Woods
    1 hr 24 min
  • Noita (with Tyler Pittman)
    You have angered the gods! Listener request week returns with a Holy Mountain of Finnish roguelike games - Noita: the platformer where every pixel is either on fire, radioactive, glowing with mana, or doused in whiskey. Developed by an Avengers-level collection of devs from Crayon Physics Deluxe, The Swapper, Baba Is You, and others, Noita starts with a bang. Be it the bangs from the exploding environment, banging your head against the wand and spell system, or the banging soundtrack, this one is certain to polymorph you into a fan. Or a sheep with devil wings, which is taxonomically the same thing.
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    1:41 - game stats
    4:02 - one sentence description
    9:14 - Core gameplay mechanics: side-scrolling physics and levitation controls
    14:33 - Pixel physics simulation and “every pixel is simulated” tagline
    18:26 - Spell descriptions and experimentation philosophy discussion
    24:02 - Story elements: Finnish creation myth intro cinematic
    31:04 - Learning curve criticism and lack of tutorial guidance
    36:57 - Spell crafting system: 422 spells and wand programming
    44:22 - Wand building mechanics and shuffle versus non-shuffle wands
    51:00 - Biome progression: mines through temple of the art
    1:06:52 - End game content and multiple endings spoiler discussion
    1:12:26 - Favorite perks discussion: spider legs and unlimited spells
    1:20:32 - Modding scene overview: spell lab and accessibility mods
    1:24:32 - Final ratings
    1:33:04 - similar games
    1:38:34 - Next episode preview: Diceomancer
    Next episode: Diceomancer
    Contact us at [email protected]!
    https://grogpod.zone
    Intro music: The Five Corners Quintet - The Devil Kicks
    Outro music: Noita OST - Daddy Long-Leg’s Surprise
    1 hr 42 min
  • Azure Dreams
    Ah… I can see into your mind… So you like mystery dungeons? You like obscure JRPGs don’t you? Psycho Mantis can see that you enjoy Konami games, which is why we’re talking Azure Dreams! A 1990’s monster collecting game that was maybe too ahead of its time for its own good, we talk town building, relationship drama, the extreme price of eggs, and just what awaits us at the top of a 40-story monster tower.
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    1:52 - game stats
    6:42 - one sentence description
    7:36 - Nostalgia discussion: would hosts have liked it in 1997?
    14:28 - PlayStation One emulation setup and controller experiences
    30:45 - Story introduction: monster tower and town of Monsbaya
    38:42 - Gameplay tutorial with Kewne and dungeon mechanics
    52:18 - Town building and dating simulation elements comparison to Hades
    1:06:38 - !!spoiler alert!! top of the monster tower and ending
    1:11:55 - Spoiler warning and detailed ending sequence analysis
    1:22:18 - Game Boy Color version and active community discussion
    1:27:04 - Hypothetical reskinning discussion: cyberpunk aesthetic alternative
    1:34:08 - community correspondence
    1:42:57 - rankings and final thoughts
    1:54:49 - similar games
    (thumbnail art by dhbs90)
    Next episode: Noita
    Contact us at [email protected]!
    https://grogpod.zone
    Intro music: Cannonball Adderley - One Man’s Dream
    Outro music: Azure Dreams OST - Tower Theme No.1
    2 hr 4 min
  • Remnant: From the Ashes
    This week in “wait, that’s not a roguelike!” we tackle the Souls-like shooter Remnant: From the Ashes! A lot of high-budget games that aren’t rogue-first have been coming out with rogue modes and Remnant is no exception with it’s DLC-based mode: Survival. Join us to complain about getting bodied by bosses, watching out for archers, and trying to figure out just how much chocolate you need in a cake before you call it a chocolate cake.
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    2:18 - game stats
    3:54 - one sentence description
    8:28 - Roguelike elements debate and randomization requirements
    11:04 - Story mode experience and memorable narrative moments
    13:29 - our story begins
    19:12 - Hub world design and Ward 13 underground base
    24:22 - Solo gameplay experience and earth biome exploration
    30:07 - Base game vs roguelike classification discussion
    34:14 - Story progression through different biomes and bosses
    39:39 - Survival mode introduction and DLC content discussion
    42:56 - Solo vs co-op gameplay balance and design
    48:21 - Trait system and loot mechanics in survival
    1:03:11 - Community feedback and souls-like accessibility discussion
    1:07:55 - community correspondence
    1:16:04 - rankings and final thoughts
    1:25:25 - similar games
    Next episode: Azure Dreams
    Contact us at [email protected]!
    https://grogpod.zone
    Intro music: Kenny Dorham - I Had The Craziest Dream
    Outro music: Remnant OST - Black Wolf and Bloodshed
    1 hr 36 min

About GROGPOD Roguelike Podcast

From the publisher's feed

The GROGPOD Roguelike Podcast is a bi-weekly show about four friends talking about a featured Roguelike game. We cover the full spectrum of titles, from the more modern, action-oriented games like…

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