Draw! This week we go akimbo with two high-caliber games between the college project wild west themed deckbuilding hit Forty-Five and an Estonian Eurotrance solo dev effort in Buckshot Roulette! We’ll spin the barrel on what makes a free game good, if board games are roguelites (because what isn’t at this rate?) and whether or not we fired six shots, or only five. Are you feeling lucky enough to go double or nothing?
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Transcript
1:38 - Forty-Five game stats
4:46 - Forty-Five in one sentence
5:40 - Forty-Five general discussion
8:22 - Developer Critique & Student Project Context
10:37 - Visual Design & Art Style Discussion
20:20 - Core Cylinder Mechanic Explanation
24:24 - UI Issues & Game Feel Problems
31:01 - Bullet Combinations & Game Potential
34:17 - Western Theme & Story Elements
39:30 - Buckshot Roulette Introduction & Sales Success
47:42 - Buckshot Mechanics & Atmosphere
52:56 - Single Player vs Multiplayer Experience
1:00:11 - Board Game Comparison Discussion
1:08:29 - Game Ratings & Reviews
1:17:56 - Similar Games Recommendations
1:21:38 - Next Episode Teaser & Blueprints Preview
Next episode: Blue Prince
https://grogpod.zone
Intro music: Mark Lewis - Ghost of a Chance
Outro music: Mike Klubnika - General Release