This week in “wait, that’s not a roguelike!” we tackle the Souls-like shooter Remnant: From the Ashes! A lot of high-budget games that aren’t rogue-first have been coming out with rogue modes and Remnant is no exception with it’s DLC-based mode: Survival. Join us to complain about getting bodied by bosses, watching out for archers, and trying to figure out just how much chocolate you need in a cake before you call it a chocolate cake.
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Transcript
2:18 - game stats
3:54 - one sentence description
8:28 - Roguelike elements debate and randomization requirements
11:04 - Story mode experience and memorable narrative moments
13:29 - our story begins
19:12 - Hub world design and Ward 13 underground base
24:22 - Solo gameplay experience and earth biome exploration
30:07 - Base game vs roguelike classification discussion
34:14 - Story progression through different biomes and bosses
39:39 - Survival mode introduction and DLC content discussion
42:56 - Solo vs co-op gameplay balance and design
48:21 - Trait system and loot mechanics in survival
1:03:11 - Community feedback and souls-like accessibility discussion
1:07:55 - community correspondence
1:16:04 - rankings and final thoughts
1:25:25 - similar games
Next episode: Azure Dreams
https://grogpod.zone
Intro music: Kenny Dorham - I Had The Craziest Dream
Outro music: Remnant OST - Black Wolf and Bloodshed