Ordo ab Cubo! It’s a mad, mad, mad, mad world out there so what better way to celebrate than with Cube Chaos? The solo-dev effort of thousands of different units, synergies, and mayhem all warring in a hybrid RTS auto-battler filled with arena destruction, lasers, ants, stomach acid, warrior plants, snow knights, and yes repli-crabs. A truly unique experience, come listen to how its maybe was TOO unique for some of us, while the others frantically battle waves of clay anomalies and curious moils!
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Transcript
1:23 - game stats
2:14 - one sentence description
5:44 - Cognitive load comparison to previous episode Daisomancer
8:08 - Steam Deck performance and Java runtime discussion
12:18 - Synergy mechanics and verbosity versus cognitive complexity
23:20 - our story begins… actually what IS this game?
28:01 - Different playstyles and time scaling strategies discussion
32:25 - Character classes and species combinations variety
38:32 - Art style critique and charming pixel aesthetics
50:09 - Story absence and lack of thematic elements
55:40 - AI-generated art improvement suggestions and visual discussion
1:07:16 - Boss fights and music quality feedback
1:11:20 - Community feedback and player experiences sharing
1:15:16 - rankings and final thoughts
1:25:32 - similar games
1:28:19 - listener letter and listener request week!
Next episode: Reignbreaker
https://grogpod.zone
Intro music: Dave Brubeck - Autumn in Washington Square
Outro music: Cube Chaos OST