Ghostly squeal! This week we’re descending the floors of an ancient facility filled with ghosts, mages, machines, talking cats, and bullets! So, so many bullets. What else would you expect from the bullet hell game that is Star of Providence? A charming, NES-inspired modern throwback, Star of Providence puts us to the test with harrowing boss fights, secret endings, and more guns than you can shake a sword that shoots bullets at!
Team D-13 were kind enough to give a quick Q&A on how Star of Providence came about for us. Give it a look-see here!
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Transcript
1:52 - game stats
7:31 - Bullet hell categorization and genre spectrum discussion
11:04 - Boss fight difficulty and traditional schmup comparisons
15:19 - Retro aesthetic appreciation and NES style graphics
19:11 - Story and setting overview with facility exploration
22:38 - Tutorial quality and instant teleport feature praise
26:47 - Room design and environmental interaction mechanics
31:17 - Weapon system and ammo management mechanics
35:47 - Keyword system and weapon modification features
42:47 - Dash mechanics and movement system differences
48:17 - Meta progression and scoring multiplier complaints
54:17 - Health and power-up economy criticism
1:07:47 - rankings and final thoughts
1:17:24 - similar games
1:20:25 - upgrade terminal podcast shoutout
Next episode: Returnal
Contact us at [email protected]!
https://grogpod.zone
Intro music: Time-Lapse City - GoGo Penguin
Outro music: Tonal Dissonance - garoslaw