Oy, Gary! Is that you? Join us this week as we rehydrate some prisoners for derelict spaceship looting zaniness with Void Bastards! A 2.5D space shooter with more mutated freaks than the typical bus stop in Yoker, we try to appease the voice from the Stanley Parable with some bureaucratic busywork in the form of gun shooting. All the while fending off space pirates, space whales, and assessing if that gas station sandwich you just spent your credits on is or is not going to give you a parasite to start talking with a Glaswegian accent, aye?
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Transcript
1:19 - game stats
2:33 - one sentence(?) description
5:29 - Art style appreciation and initial gameplay impressions
11:17 - Story setup and tutorial sequence discussion
15:02 - Immersive sim comparisons and system complexity debate
22:30 - Looting mechanics criticism and lack of meaningful decisions
28:30 - Story problems and space whale encounter disappointment
34:23 - Weapon crafting system and progression unlock issues
43:30 - Development ambition vs execution capability discussion
48:40 - Character trait system praise and gameplay variety
54:18 - Missing boss battles and set piece sequences
58:40 - Wild Bastards sequel preview and comparison hopes
1:03:48 - rankings and final thoughts
1:12:37 - similar games
Next episode: Inscryption
https://grogpod.zone
Intro music: Chip Whickham - Space Walk
Outro music: Ryan Roth - Walk the Plank!