It belongs in a museum! For our listener request week and the landmark 75th episode, we cover one of the foundational early roguelikes with Spelunky! Released in 2012 on the Xbox Live Arcade as a full-scale HD remaster of the 2008 freeware hit, Spelunky marked the watershed moment of stealing fire from the Berlin Roguelike gods and applying it to platformers. It’s undeniable legacy looms large, but does the nostalgia factor still stand strong? Will the hosts go hollow trying to make THIS one THE run? I mean, even the great Liz Mutton had to fall on a spike or two, right?
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Transcript
1:10 - game stats
4:35 - one sentence description
6:14 - Thesis about Spelunky as definitive video game
8:14 - Historical context of roguelike games pre-Spelunky
11:20 - Game difficulty and bounce-off rates discussion
16:14 - Comparing Spelunky difficulty to Dark Souls games
19:35 - Standard run walkthrough and tutorial explanation
28:47 - Controls mastery and engagement requirements
36:25 - Biome progression and level design philosophy
43:07 - Shopkeeper mechanics and vindictive AI behavior
54:02 - Olmec boss fight and final temple challenges
1:06:53 - Hell runs and eggplant challenge explanation
1:28:57 - Spelunky 2 comparison and sequel discussion
1:31:30 - Community feedback and player perspectives
1:41:11 - rankings and final thoughts
1:53:06 - similar games
Next episode: Elden Ring Nightreign
https://grogpod.zone
Intro music: Herbie Hancock - Thieves in the Temple
Outro music: Eirik Suhrke - Temple A