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Dungeons & Dragons is the biggest role-playing game in the world, and frankly, it’s our game of choice. But that doesn’t mean it does everything great. There are design choices, and in some cases design shortcomings, that shape how a game of D&D plays and separates the experience from other systems. From D&D’s own basic roots (and the old-school renaissance — OSR — games recreating it) to the 3.5 spin-off Pathfinder to investigative games like Call of Cthulhu to completely different systems like FATE, Cypher, Marvel, Warhammer, Kids on Bikes and a hundred more, every RPG system creates a different feel of game. The better you understand what D&D does well and doesn’t, the better you’ll be able to DM it.
In this podcast, we dig into what makes D&D 5E different: The experiences that define the system, what it does well and what it doesn’t do well. Along the way, we’ll talk about how we lean in to the best of 5E while adjusting and homebrewing the aspects we wish worked differently for the styles of games we want to run.
1:00 What does D&D 5E do well?
22:00 What doesn’t D&D 5E do as well?
86:00 How we’re building the stuff 5E is missing into our games
90:00 Final Thoughts
We mentioned that we talked about these across some of our favorite Facebook Groups. We really appreciate that they let us have the conversation! Check these out:
The discussion on our page
Dungeon Craft
5th Edition Dungeons & Dragons
MyDND Group
Chaotic Good DnD Memes
D&D 5E Group Finding
Tenkar's Tavern
Old School RPGers
Fans of Roll20
DnD Bedtime Stories
4.9
4646 ratings
Dungeons & Dragons is the biggest role-playing game in the world, and frankly, it’s our game of choice. But that doesn’t mean it does everything great. There are design choices, and in some cases design shortcomings, that shape how a game of D&D plays and separates the experience from other systems. From D&D’s own basic roots (and the old-school renaissance — OSR — games recreating it) to the 3.5 spin-off Pathfinder to investigative games like Call of Cthulhu to completely different systems like FATE, Cypher, Marvel, Warhammer, Kids on Bikes and a hundred more, every RPG system creates a different feel of game. The better you understand what D&D does well and doesn’t, the better you’ll be able to DM it.
In this podcast, we dig into what makes D&D 5E different: The experiences that define the system, what it does well and what it doesn’t do well. Along the way, we’ll talk about how we lean in to the best of 5E while adjusting and homebrewing the aspects we wish worked differently for the styles of games we want to run.
1:00 What does D&D 5E do well?
22:00 What doesn’t D&D 5E do as well?
86:00 How we’re building the stuff 5E is missing into our games
90:00 Final Thoughts
We mentioned that we talked about these across some of our favorite Facebook Groups. We really appreciate that they let us have the conversation! Check these out:
The discussion on our page
Dungeon Craft
5th Edition Dungeons & Dragons
MyDND Group
Chaotic Good DnD Memes
D&D 5E Group Finding
Tenkar's Tavern
Old School RPGers
Fans of Roll20
DnD Bedtime Stories
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