9Natree

9Natree

Download on the App Store

9Natree episodes

  • [Review] 3D Printing 101: The Ultimate Beginners Guide (Johannes Wild) Summarized.
    3D Printing 101: The Ultimate Beginners Guide (Johannes Wild)

    - Buy on Amazon Books:
    https://www.amazon.com/dp/1796960489?tag=9natree-20

    - Buy on Apple Books:
    https://books.apple.com/us/audiobook/3d-printing-the-complete-guide-to-master-3d-printing/id1481482377?itsct=books_box_link&itscg=30200&ls=1&at=1001l3bAw&ct=9natree

    - Sponsor and Support us:
    https://9natree.com/page/sponsor-and-support.html

    - Interesting Topics:
    - FDM Printing Is Presented as a Connected Workflow
    - Buying Advice Includes Alternatives to Personal Ownership
    - Cura Links Digital Models to Controllable Print Decisions
    - Materials and Print Setup Are Treated as Functional Variables
    - Troubleshooting, Maintenance, and Scanning Extend Learning Beyond the First Print

    - Read more: https://english.9natree.com/read/1796960489/


    3D Printing 101: The Ultimate Beginners Guide is a compact practical guide to fused deposition modeling, or FDM, 3D printing by engineer Johannes Wild. Rather than treating additive manufacturing as a purely technical specialty, it organizes the beginner experience around the complete workflow: understanding what a printer can make, choosing access to a machine, preparing a model, configuring software, producing a first part, and resolving common failures. The guide centers on Cura, a free slicing application, and uses downloadable sample models to connect software settings with tangible printed results. Its scope also extends beyond operating a personal machine, covering service providers and makerspaces as alternatives for readers who want to explore the process without buying hardware. Advanced settings, materials, accessories, maintenance, troubleshooting, and an introduction to 3D scanning broaden the book beyond a simple first-print manual. With illustrations and a concise format, the book is positioned as an accessible entry point for makers, students, designers, and technically curious readers who need a structured foundation rather than an exhaustive engineering reference.
    16 min
  • [Review] 20 Makey Makey Projects for the Evil Genius (Aaron Graves) Summarized.
    20 Makey Makey Projects for the Evil Genius (Aaron Graves)

    - Buy on Amazon Books:
    https://www.amazon.com/dp/1259860469?tag=9natree-20

    - Sponsor and Support us:
    https://9natree.com/page/sponsor-and-support.html

    - Interesting Topics:
    - Makey Makey as an Entry Point to Physical Computing
    - A Deliberate Progression from Simple Builds to Expanded Tools
    - Four Project Categories Connect Interface Design to Distinct Uses
    - Visual, Step-by-Step Instruction Supports Iterative Making
    - Creative Innovation Without Assuming Prior Technical Expertise

    - Read more: https://english.9natree.com/read/1259860469/


    20 Makey Makey Projects for the Evil Genius is a hands-on maker guide by Colleen Graves and Aaron Graves, published by McGraw-Hill Education in 2017. It centers on the Makey Makey invention kit, a controller that lets conductive materials and everyday objects act as computer inputs. Rather than treating electronics as an isolated technical subject, the book uses practical builds to introduce physical computing, design experimentation, and creative problem solving. Its twenty projects begin with accessible activities and progress toward more involved work that can incorporate Scratch, Processing, Raspberry Pi, three-dimensional printing, and wearable electronics. The material is organized into Fun and Games, Interactive, Hacks and Pranks, and Makey Makey Go, giving the projects distinct purposes while retaining a common platform. Illustrated instructions and photographs support construction and testing. The book is aimed at beginners without prior programming experience, but its escalating range makes it relevant to more experienced makers seeking ideas for extending a familiar kit.
    15 min
  • [Review] Programming with OpenSCAD (Justin Gohde) Summarized.
    Programming with OpenSCAD (Justin Gohde)

    - Buy on Amazon Books:
    https://www.amazon.com/dp/B07J46GJN8?tag=9natree-20

    - Sponsor and Support us:
    https://9natree.com/page/sponsor-and-support.html

    - Interesting Topics:
    - Text-Based Modeling Connects Code Directly to Physical Geometry
    - Coordinate Systems and Primitives Establish Spatial Reasoning
    - Variables, Loops, Conditions, and Modules Turn Models into Systems
    - Transformations and Solid Operations Create Complex Forms from Simple Parts
    - Printable Projects Make Iteration a Core Part of Computational Thinking

    - Read more: https://english.9natree.com/read/B07J46GJN8/


    Programming with OpenSCAD: A Beginner's Guide to Coding 3D-Printable Objects is a project-based technical guide to learning programming through parametric 3D modeling. It uses OpenSCAD, free open-source software in which models are described with text rather than shaped directly in a conventional visual CAD interface. The book is aimed primarily at beginners and connects core coding ideas to objects that readers can inspect on screen, revise in code, and potentially manufacture on a 3D printer. Its subject therefore spans introductory programming, geometric reasoning, CAD concepts, and practical additive manufacturing. Beginning with elementary forms and coordinate-based placement, it develops toward more structured scripts and composite models. The instructional premise is that visible geometric output makes abstract code easier to test: a changed value, transformation, or logical rule produces an immediately observable change in a model. Rather than treating 3D printing as a separate finishing activity, the book uses printable games, puzzles, and related objects as concrete outcomes through which learners practice decomposition, repetition, abstraction, and design iteration.
    0 min
  • [Review] The Nerf Blaster Modification Guide (Luke Goodman) Summarized.
    The Nerf Blaster Modification Guide (Luke Goodman)

    - Buy on Amazon Books:
    https://www.amazon.com/dp/B07KGG7P89?tag=9natree-20

    - Sponsor and Support us:
    https://9natree.com/page/sponsor-and-support.html

    - Interesting Topics:
    - A practical entry point into foam blaster modification
    - Understanding spring and flywheel propulsion before changing a blaster
    - Balancing visual customization with functional improvement
    - Step by step projects make experimentation more manageable
    - Unofficial guidance requires safety and product specific judgment

    - Read more: https://english.9natree.com/read/B07KGG7P89/


    The Nerf Blaster Modification Guide by Luke Goodman is an unofficial practical handbook for owners of foam dart blasters who want to understand and alter their equipment. It belongs to the DIY hobby guide category rather than to an official product manual, and it approaches modification as a combination of basic mechanical knowledge, careful hands on work, and visual customization. Available descriptions identify its central scope as an introduction to Nerf blasters two principal propulsion approaches, along with accessible projects intended to make stock blasters look more distinctive and perform more effectively. The book is therefore aimed at readers moving beyond simply using a blaster as purchased, while remaining oriented toward understandable, step by step changes rather than advanced engineering. Its subject is not only higher performance. It also treats a foam arsenal as a personal collection whose appearance, handling, and usefulness can be adapted to the owner. Because it is unofficial and modification focused, readers should pair its project guidance with current product instructions, local play rules, and sensible eye protection practices.
    14 min
  • [Review] Getting Started with 3D Printing (Liza Wallach Kloski) Summarized.
    Getting Started with 3D Printing (Liza Wallach Kloski)

    - Buy on Amazon Books:
    https://www.amazon.com/dp/B0B33SB432?tag=9natree-20

    - Buy on Apple Books:
    https://books.apple.com/us/audiobook/3d-printing-introduction-guide-tips-on-getting-started/id1494985187?itsct=books_box_link&itscg=30200&ls=1&at=1001l3bAw&ct=9natree

    - Sponsor and Support us:
    https://9natree.com/page/sponsor-and-support.html

    - Interesting Topics:
    - 3D Printing Is Presented as a Complete Digital-to-Physical Workflow
    - FDM and SLA Comparisons Ground Hardware Choices in Intended Use
    - Outsourcing Offers a Low-Commitment Route into Additive Manufacturing
    - CAD Tutorials Build an Accessible Path from Simple Shapes to Editable Models
    - Troubleshooting and Makerspace Planning Treat Printing as an Ongoing Practice

    - Read more: https://english.9natree.com/read/B0B33SB432/


    Getting Started with 3D Printing by Liza Wallach Kloski and Nick Kloski is an introductory, hands-on technology guide to the hardware, software, services, and practical decisions involved in desktop fabrication. Written for readers without prior experience, it treats 3D printing not as a single machine purchase but as a workflow: developing an idea, obtaining or creating a digital model, preparing it for a printer, producing the object, and correcting problems along the way. The book combines a short account of the technology and maker movement with consumer-oriented guidance on printer types, materials, purchasing, maintenance, and outsourcing. Its instructional core is a set of accessible CAD introductions using Tinkercad, Meshmixer, and Fusion 360. Rather than assuming that every reader needs to own a printer or become an expert designer immediately, the guide maps several realistic entry points. The result is a broad practical orientation for hobbyists, educators, and small organizations considering how 3D printing can fit into their work or creative practice.
    0 min
  • [Review] Materials Science and Engineering: An Introduction (William D. Callister Jr.) Summarized.
    Materials Science and Engineering: An Introduction (William D. Callister Jr.)

    - Buy on Amazon Books:
    https://www.amazon.com/dp/1119721776?tag=9natree-20

    - Sponsor and Support us:
    https://9natree.com/page/sponsor-and-support.html

    - Interesting Topics:
    - The structure, processing, properties, and performance framework
    - Comparing metals, ceramics, polymers, and composites by underlying behavior
    - Mechanical behavior explained through deformation, strengthening, and fracture
    - Thermodynamics, diffusion, and phase diagrams as tools for microstructural control
    - Materials selection includes functional properties, durability, and design constraints

    - Read more: https://english.9natree.com/read/1119721776/


    Materials Science and Engineering: An Introduction is a foundational undergraduate textbook by William D. Callister Jr., developed in later editions with David G. Rethwisch. It surveys the discipline that connects a material’s composition, atomic arrangement, processing route, properties, and engineering performance. Rather than treating metals alone as the default engineering material, the book compares metals, ceramics, polymers, and composites throughout its treatment of major property classes. Its purpose is to give students the vocabulary and analytical framework needed to understand why materials behave differently and how those differences guide design decisions. The coverage moves from atomic bonding and crystal structures to diffusion, phase transformations, mechanical deformation, fracture, corrosion, and functional electrical, thermal, magnetic, and optical behavior. It also addresses characterization, processing, and material selection. The result is not a specialist monograph on one material family, but a broad, quantitatively informed introduction to the choices and tradeoffs that govern engineering materials systems.
    16 min
  • [Review] Tinkercad For Dummies ) (Shaun C. Bryant) Summarized.
    Tinkercad For Dummies ) (Shaun C. Bryant)

    - Buy on Amazon Books:
    https://www.amazon.com/dp/1119464412?tag=9natree-20

    - Sponsor and Support us:
    https://9natree.com/page/sponsor-and-support.html

    - Interesting Topics:
    - Beginning with the Tinkercad workspace and the logic of 3D design
    - Using primitive shapes, grid controls, and alignment to construct accurate forms
    - The office nameplate project teaches additive and subtractive modeling
    - The miniature skyscraper expands modeling from a single object to structured assembly
    - Exporting models connects on screen work to 3D printing and other fabrication uses

    - Read more: https://english.9natree.com/read/1119464412/


    Tinkercad For Dummies is a practical introductory guide to browser based 3D modeling by CAD educator Shaun C. Bryant. Published in the For Dummies computer and technology series, it is aimed at people who may have ideas for objects but little or no experience with computer aided design. The book uses Autodesk Tinkercad, a free, visual platform built around placing, resizing, combining, and subtracting simple shapes. Its purpose is not merely to catalog buttons. It introduces the spatial reasoning and orderly workflow needed to turn a concept into a usable digital model. The coverage progresses from account setup, workspace navigation, and essential tools to guided projects, including a nameplate and a miniature skyscraper. These projects provide concrete settings for techniques such as creating a baseplate, adding text, making mounting holes, and constructing forms in layers. The final emphasis on exporting and printing connects screen based design decisions to fabrication and other downstream uses.
    0 min
  • [Review] Free to Make (Dale Dougherty) Summarized.
    Free to Make (Dale Dougherty)

    - Buy on Amazon Books:
    https://www.amazon.com/dp/B01AEPRPWG?tag=9natree-20

    - Buy on Apple Books:
    https://books.apple.com/us/audiobook/free-why-science-hasnt-disproved-free-will-unabridged/id1472441427?itsct=books_box_link&itscg=30200&ls=1&at=1001l3bAw&ct=9natree

    - Sponsor and Support us:
    https://9natree.com/page/sponsor-and-support.html

    - Interesting Topics:
    - Making Reframes People as Active Creators Rather Than Passive Consumers
    - Learning Through Iteration Makes Failure Useful in Education
    - Makerspaces Function as Shared Infrastructures for Access and Collaboration
    - The Movement Links Personal Projects to New Pathways for Work and Innovation
    - Maker Faire and Make: Helped Turn Dispersed DIY Practices into a Public Movement

    - Read more: https://english.9natree.com/read/B01AEPRPWG/


    Free to Make: How the Maker Movement is Changing Our Schools, Our Jobs, and Our Minds is a nonfiction examination of the contemporary maker movement by Dale Dougherty, founder of Make: magazine and Maker Faire. Published in 2016, it combines cultural history, advocacy, and examples drawn from schools, community spaces, and entrepreneurial activity. Dougherty treats making not merely as the use of digital tools or a hobbyist interest, but as a participatory way of learning and engaging with the material world. The book argues that people gain agency when they move from being chiefly consumers of finished products to designing, repairing, testing, and sharing their own creations. Its central concern is the wider effect of that shift: how hands-on work can alter education, strengthen local communities, and broaden ideas about who can innovate. Rather than offering a technical manual for particular projects, Free to Make explains the values, institutions, and practices that have brought makerspaces, fabrication tools, and collaborative DIY culture into public view.
    0 min
  • [Review] Radical Technologies: The Design of Everyday Life (Adam Greenfield) Summarized.
    Radical Technologies: The Design of Everyday Life (Adam Greenfield)

    - Buy on Amazon Books:
    https://www.amazon.com/dp/1784780456?tag=9natree-20

    - Buy on Apple Books:
    https://books.apple.com/us/audiobook/radical-technologies-the-design-of-everyday-life/id1642181241?itsct=books_box_link&itscg=30200&ls=1&at=1001l3bAw&ct=9natree

    - Sponsor and Support us:
    https://9natree.com/page/sponsor-and-support.html

    - Interesting Topics:
    - The Smartphone as an Infrastructure for the Networked Self
    - The Internet of Things and the Conversion of Environments into Data
    - Blockchain and Cryptocurrency as Institutional Designs Rather Than Neutral Protocols
    - Automation and Machine Learning Reorganize Work and Knowledge
    - Artificial Intelligence and the Defense of Human Discretion

    - Read more: https://english.9natree.com/read/1784780456/


    Adam Greenfield’s Radical Technologies: The Design of Everyday Life is a 2017 work of technology criticism that examines the systems increasingly organizing ordinary experience. Rather than treating smartphones, connected devices, augmented reality, digital fabrication, cryptocurrencies, blockchain, automation, machine learning, and artificial intelligence as isolated innovations, Greenfield considers their material operation and political consequences. His central concern is that technologies promoted as convenient, efficient, or liberating often redistribute knowledge and decision-making power toward platform owners, infrastructure providers, and institutions able to analyze data at scale. The book is organized by technology, allowing readers to understand both the basic logic of each system and the social arrangements it makes more likely. Greenfield is neither primarily a futurist nor a manual writer. He asks what kinds of everyday life are being designed through technical choices that may seem mundane or inevitable. The result is a skeptical, accessible guide to the governance, surveillance, labor, and autonomy questions embedded in digital systems.
    0 min
  • [Review] After Effects Apprentice (Chris Meyer) Summarized.
    After Effects Apprentice (Chris Meyer)

    - Buy on Amazon Books:
    https://www.amazon.com/dp/1138643084?tag=9natree-20

    - Buy on Apple Books:
    https://books.apple.com/us/audiobook/the-battle-for-skandia-book-4-unabridged/id1457231851?itsct=books_box_link&itscg=30200&ls=1&at=1001l3bAw&ct=9natree

    - Sponsor and Support us:
    https://9natree.com/page/sponsor-and-support.html

    - Interesting Topics:
    - A Lesson Structure That Connects Software Features to Production Tasks
    - Keyframe Control and Interpolation as the Basis of Convincing Motion
    - Layering, Masks, Mattes, and Blending Modes for Compositing Control
    - Text, Shape Layers, and 3D Space as Tools for Motion-Graphics Design
    - Tracking and Keying for Integrating Graphics with Live-Action Footage

    - Read more: https://english.9natree.com/read/1138643084/


    After Effects Apprentice: Real-World Skills for the Aspiring Motion Graphics Artist is a practical instructional guide by Chris and Trish Meyer for learning Adobe After Effects through production-oriented exercises. This fourth edition, published in 2016, is organized around 12 core lessons and updated for the After Effects CC era. Rather than treating the application as a catalog of buttons and panels, the book concentrates on the decisions and techniques that turn imported media into controlled motion graphics and visual-effects work. Its scope includes animation, compositing, text and shape layers, three-dimensional space, tracking, keying, and projects using CINEMA 4D Lite. The intended readership spans newcomers seeking a structured entry point and working users who need to strengthen foundational skills or understand then-current features. Downloadable source media and project files support a learn-by-doing approach. The authors draw on long professional experience in motion graphics, giving the instruction a workflow emphasis appropriate to broadcast, corporate, and independent production contexts.
    0 min

About 9Natree

From the publisher's feed

9Natree Channel, we aim to share knowledge with people around the world.