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Ian and José chat with Agatha Cheng about how we develop narrative arcs for our PCs and the art of calling scenes to illustrate those arcs. Along the way, we indulge in bad boy tropes and the joys of PC/PC fandom.
Agatha’s Work:
Game Design + Consultancy: https://agathacheng.carrd.co/
Asians Represent!
Find out more about the Open Hearth Gaming Community
Support us on Patreon!
Our actual play podcast can be found here
Follow us on Tumblr: https://www.tumblr.com/blog/open-hearth-rpg
Bluesky: https://bsky.app/profile/openhearthrpg
Mastodon: @[email protected]
Our info:
email: [email protected]
music: https://lloydeaves.bandcamp.com/album/a-different-kind-of-hex
By Open Hearth Gaming Community5
11 ratings
Ian and José chat with Agatha Cheng about how we develop narrative arcs for our PCs and the art of calling scenes to illustrate those arcs. Along the way, we indulge in bad boy tropes and the joys of PC/PC fandom.
Agatha’s Work:
Game Design + Consultancy: https://agathacheng.carrd.co/
Asians Represent!
Find out more about the Open Hearth Gaming Community
Support us on Patreon!
Our actual play podcast can be found here
Follow us on Tumblr: https://www.tumblr.com/blog/open-hearth-rpg
Bluesky: https://bsky.app/profile/openhearthrpg
Mastodon: @[email protected]
Our info:
email: [email protected]
music: https://lloydeaves.bandcamp.com/album/a-different-kind-of-hex

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