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Ian, José, and special guest Shane explore the space between direct exposition and embodied demonstration during play. How are these two approaches different? What are their best use cases? And how can they, when used well, support each other, the player, and the entire table?
Jason Morningstar's great essay, "How to End" - https://www.patreon.com/posts/how-to-end-116645883
Find out more about the Open Hearth Gaming Community
Our website - it's 🤖 Mecha March 🤖
Support us on Patreon!
Our actual play podcast can be found here
Follow us on Tumblr: https://www.tumblr.com/blog/open-hearth-rpg
Bluesky: https://bsky.app/profile/openhearthrpg
Mastodon: @[email protected]
Our info:
Email: [email protected]
Music: https://lloydeaves.bandcamp.com/album/a-different-kind-of-hex
By Open Hearth Gaming Community5
33 ratings
Ian, José, and special guest Shane explore the space between direct exposition and embodied demonstration during play. How are these two approaches different? What are their best use cases? And how can they, when used well, support each other, the player, and the entire table?
Jason Morningstar's great essay, "How to End" - https://www.patreon.com/posts/how-to-end-116645883
Find out more about the Open Hearth Gaming Community
Our website - it's 🤖 Mecha March 🤖
Support us on Patreon!
Our actual play podcast can be found here
Follow us on Tumblr: https://www.tumblr.com/blog/open-hearth-rpg
Bluesky: https://bsky.app/profile/openhearthrpg
Mastodon: @[email protected]
Our info:
Email: [email protected]
Music: https://lloydeaves.bandcamp.com/album/a-different-kind-of-hex

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