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This might genuinely be some of the dumbest nonsense we have ever done. An avalanche, but backwards, improvised on the spot. Sure. Why not.
We start this week’s Action Surge with a quick visit to the media pen, because it is all about those important post-race interviews. Eyes firmly on the prize as we reflect on what was, honestly, an incredibly fitting conclusion for a horrible, misshapen horse.
This episode took a turn that absolutely nobody was ready for, but was it fun? Absolutely. Raidion walks away with some extra movement, and Aoife takes the opportunity to complain about her lack of cool stuff. Naturally, we also take this moment to remind her that she actually has plenty of cool stuff already. Reality is, we are not especially objective-driven, and we are not particularly loot-driven either, which says a lot about Harry as a DM.
We talk about NPCs and the way they can act as a conduit for conversations that players need to have, but cannot always have directly with each other. They allow space for humour and lightness, but also for more serious moments when they are needed.
We also dig further into that sword, what might have happened if the party had tried to take it, and how the group might start piecing together what it all means. Kelnys, in particular, seems very invested in figuring it out.
We talk about accents and how Harry uses them to subtly guide us as players and characters in certain directions. Yes, there is absolutely something about posh accents that gets a rise out of us, and we spend some time unpacking the impressions they can give.
And now, we are back in the big city, and it is time to start exploring.
Hosted on Acast. See acast.com/privacy for more information.
By Natural Six4.8
3737 ratings
This might genuinely be some of the dumbest nonsense we have ever done. An avalanche, but backwards, improvised on the spot. Sure. Why not.
We start this week’s Action Surge with a quick visit to the media pen, because it is all about those important post-race interviews. Eyes firmly on the prize as we reflect on what was, honestly, an incredibly fitting conclusion for a horrible, misshapen horse.
This episode took a turn that absolutely nobody was ready for, but was it fun? Absolutely. Raidion walks away with some extra movement, and Aoife takes the opportunity to complain about her lack of cool stuff. Naturally, we also take this moment to remind her that she actually has plenty of cool stuff already. Reality is, we are not especially objective-driven, and we are not particularly loot-driven either, which says a lot about Harry as a DM.
We talk about NPCs and the way they can act as a conduit for conversations that players need to have, but cannot always have directly with each other. They allow space for humour and lightness, but also for more serious moments when they are needed.
We also dig further into that sword, what might have happened if the party had tried to take it, and how the group might start piecing together what it all means. Kelnys, in particular, seems very invested in figuring it out.
We talk about accents and how Harry uses them to subtly guide us as players and characters in certain directions. Yes, there is absolutely something about posh accents that gets a rise out of us, and we spend some time unpacking the impressions they can give.
And now, we are back in the big city, and it is time to start exploring.
Hosted on Acast. See acast.com/privacy for more information.

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