
Sign up to save your podcasts
Or


Things look bleak for Ballar as he is staring down 4 Vampires and the King. He puts on the crown, will he be able to talk his way out of it? Meanwhile the heist has turned into a smash and grab, and the rest of the party is currently getting smashed! Looks like everyone could use some help.
The group decides on a direct approach. Sigmund starts a fight and turns a heist into a smash and grab. Ballar tries to change the game, but may end up biting off more than he can chew.
With the help of their new companion the group infiltrates the Triforge. The mayor introduces everyone to some old friends and the party splits up after learning some interesting news.
The gang sets out to "car jack" a way into the Triforge. Ivan tries to learn what is really happening to Eranor and instead comes face to face with someone from his past. Ballar reaches out to the Mother for answers.
The party once again deals with the consequences of Sigmunds actions. They also meet an old acquaintance that is willing to help them sneak their way into the Triforge.
The party reunites with Tedeski and the Takers on the outskirts of the Triforge. An accord is reached, favors are called in, and Sigmund as always causes chaos.
The party comes up with the beginning of a plan to infiltrate the TriForge. Boof, Dingle, and Clara take the ship downriver while the remaining members of the party traverse a snake infested swamp in order to find the ex-mayor of the Triforge, Garren. Instead they find more trouble.
The team finds themselves caught between a feud as old as time as an elemental being isn't too happy about a celestial being called onto the realm of Eranor. What will they do when caught between a rock and a hard place?
In the midst of a heated argument, the crew gets an invite to a nomadic tribe of druid's peace pipe ritual. Through visions they learn that more and more things are beginning to unravel in the Realm of Eranor. Sigmund gets brave and bends the knee.
A heated altercation leads to a quick exit from Credena for our group of adventurers. Finally away from the city, the group takes some time to reflect on what their next step should be. An unexpected interference with magic causes more strife within the Moderately Motley Crew.
From the publisher's feed