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In this episode of the UI Buzz Podcast, I discuss adding Game Center support to my SpriteKit game. Adding game services, like leaderboards, can enhance the gameplay experience and encourage friendly competition. Integrating GameCenter was surprisingly easy, and it handles user accounts and cheating prevention. Resetting the leaderboard every seven days ensures fairness. I also mention the potential for implementing an achievement system tied to specific events. Game services can be used with different game development environments.
Also, I'm working on a Godot Engine video course and invite listeners to sign up for updates.
As mentioned in this episode,
Godot video course notification signup
You can also show your support by buying me a coffee
https://peterwitham.com/bmc
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In this episode of the UI Buzz Podcast, I discuss adding Game Center support to my SpriteKit game. Adding game services, like leaderboards, can enhance the gameplay experience and encourage friendly competition. Integrating GameCenter was surprisingly easy, and it handles user accounts and cheating prevention. Resetting the leaderboard every seven days ensures fairness. I also mention the potential for implementing an achievement system tied to specific events. Game services can be used with different game development environments.
Also, I'm working on a Godot Engine video course and invite listeners to sign up for updates.
As mentioned in this episode,
Godot video course notification signup
You can also show your support by buying me a coffee
https://peterwitham.com/bmc
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