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By Peter Witham
5
11 ratings
The podcast currently has 73 episodes available.
In this UIBuzz episode, I discuss using Cursor, an AI-enhanced IDE based on Visual Studio Code, to build a React app and then a SwiftUI app. Despite some issues, Cursor efficiently handled tasks, proving to be a valuable tool for developers.
Reach out to me at PeterWitham.com
Here are some thoughts on using prebuilt assets to build your games and apps. Personally, I think it's fine to use them, but I want to offer both sides for consideration.
Contact
https://peterwitham.com/contact
In this episode, I discuss Warframe, an amazing free-to-play game. I highlight its fair monetization, cross-platform play, and community engagement, contrasting it with the failures of other AAA studios. I encourage listeners to try Warframe and support its developers if they enjoy it.
Try Warframe at warframe.com
Reach out to me at www.peterwitham.com/contact
In this episode of the UIBuzz podcast, I return after a month's break to discuss my recent projects and a concerning trend in the gaming industry.
Including an update to my "Endless Hurdles" game timed with the Olympics, learning Blender for 3D graphics, and developing a new macOS project management app.
I also delve into Bungie's layoffs, scrutinizing management's decisions and their broader implications for the gaming industry. I share my frustration over the industry's treatment of employees and encourage a shift towards valuing and nurturing talent.
Listeners can join the conversation with me on X @UIBuzz and find more details about my projects on PeterWitham.com and my live streams on twitch.tv/compileddev.
I talk about my experiences learning Blender in public to create some 3D assets for my games. Then I discuss testing on multiple devices to get a real feel for performance problems with your apps and games.
Mentioned in this episode
My Godot Endless Runner video course
Joey Carlino's excellent Blender modeling video
In this episode of the UIBuzz podcast, I delve into the important topic of valuing your time. I discuss why it's essential to recognize the worth of your time and the fine line between offering services for free and charging a monetary value for your efforts.
I give practical advice on handling changing circumstances, especially when transitioning from offering free to paid services, and stress the importance of not feeling guilty about charging for your work.
I encourage listeners to reflect on what their time is worth and to find a balance that works for them.
I emphasize the need not to feel bad about charging for your services if your situation changes and you can no longer offer them for free.
Thank you for tuning in! If you have opinions on this topic, contact me at PeterWitham.com/contact.
Share this episode with someone who might benefit from this perspective.
I want to add a cross-platform leaderboard to my updated rebuild of Endless Hurdles. There are two options.
1. I build my own
2. I use a 3rd party service
In this episode, I will discuss the pros and cons of both options in the hope that it will help you when you need to make similar choices.
Play Endless Hurdles for iOS
https://peterwitham.com/eh
Contact me
https://peterwitham.com/contact
Could you show your support by buying me a coffee?
https://peterwitham.com/bmc
I have spent the last few weeks deeply investing in converting my site PeterWitham.com from WordPress hosting to static site generation through Astro. It has been an intense couple of weeks to beat my deadline before the WordPress hosting renews for another year. In this episode, I share tips and thoughts to help you do the same.
Mentioned in this episode
Astro
TailwindCSS
Contact me
Some thoughts on the wins and losses of developing a game by yourself versus a team.
I welcome your participation in the show and discussion of this topic.
In this episode of the UIBuzz podcast, I explore the journey of updating and porting my Unity game to Unreal Engine.
Delving into blueprints, I share my experience transitioning from traditional coding to a more visual approach. Embracing the efficiency and creativity that blueprint coding offers.
I discuss the ease of logic implementation and the abundance of resources available in the marketplace. While highlighting the time-saving benefits of utilizing plugins, I emphasize the importance of focusing on innovation rather than getting lost in technicalities. Reflecting on the challenges faced with publishing and exporting on iOS, I advocate for streamlined workflows to simplify the process.
Despite the hurdles, progress on the game remains steady, with dedicated development time each week. Stay tuned for more updates and insights on the evolving development journey!
As mentioned in this episode
Blog post - Porting from Unity to Unreal
My Godot Endless Runner video course
My Live streaming
Support this and future work by buying me a coffee. Thank you
https://peterwitham.com/bmc
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