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How I use lite project and timeline planning for my side projects to stay on a schedule and keep myself accountable. I'm using my Endless Hurdles updates as examples of making this manageable and attainable.
As mentioned in this episode
Endless Hurdles iOS game
Project planning live stream
Reach out to me
You can support this content by buying me a Coffee
https://peterwitham.com/bmc
Having shipped the 1.0 release of my Endless Hurdles game, I feel it is a great time to remind everyone about the importance of shipping for early feedback to help guide your next decisions.
As mentioned in this episode,
Endless Hurdles for iOS
These are a few thoughts from a decision I made this week to let players learn from experience rather than me making decisions for them in my new game.
I'd love you to come on the podcast to discuss game or app development. You can reach out to me
https://peterwitham.com/contact
My development live stream
https://twitch.tv/compileswift
As I work on a 2D side-scrolling game using SpriteKit, I am learning the delicate art of game balance and parallax while keeping things simple for the player.
I would love to hear from you if you want to come on the Podcast and discuss game and app development. Please reach out at peterwitham.com/contact, and let's get a discussion going.
If you would like to support this podcast, why not buy me a coffee
buymeacoffee.com/pwcom
This episode is all about Starfield, the game coming soon from Bethesda. Not only do I love making games, but I'm a huge gamer. Starfield feels precisely like the type of game I enjoy playing. I dive into some of the details we know and my thoughts.
Starfield Web Site
Follow me on Twitter
https://twitter.com/uibuzz
Hard to believe that I'm more on the introverted side than anything else. Growing up, I was always quiet and shy, which can be a problem when you work in a field that requires interaction and team dynamics. Here are some tips in this episode to help you deal with and grow while accepting nothing is wrong with being introverted.
I was hoping you could share your thoughts with me at peterwitham.com/contact
Or on Twitter @UIBuzz
I am catching up on my crazy developer life, including conferences, game development, app releases, and more.
Contact me
Twitter: @UIBuzz
Web site: PeterWitham.com
In this episode, I explain the Game Save Blueprint and how I use it for persistent data storage between gameplays.
I am learning Unreal Engine. I know nothing. These are my journals :)
In this episode, I talk about learning how to create a UI for an idle-style game. What a Blueprint is for a Widget and the game instance and how they work together.
It took longer than I thought to release the new episode because I had been swamped. I have a new app, and the Project H8ck idle game is out for folks (that means you) to beta test and give me feedback on—that and more in this episode.
From the publisher's feed

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