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I discuss my plans for game development, including my first 3D game, and the importance of learning, planning, and following best practices. I also talk about existing 2D games and building a video course on building a 2D runner game with the Godot engine.
As mentioned in this episode
Livestream
Contact me
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https://peterwitham.com/bmc
I cannot think of a game that does not have some UI. In Unreal Engine, widgets are the answer to creating and displaying a UI. In this episode, I'll explain how I create and manage them based on research for best practices and suggestions.
As mentioned in this episode
Project Hack update blog post
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In this episode, JetBrains released the Kotlin multiplatform roadmap for 2024. Learn more about the exciting developments in Kotlin multiplatform for next year.
As mentioned in this episode,
JetBrains Blog post
Fleet
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https://peterwitham.com/bmc
A couple of different topics in this episode.
- OpenAI is looking to change the ways smaller developers use the services
- SpriteKit development continues with updates to my game for the Xmas event
- Web development and content migration planning is something that takes a lot of time
As mentioned in this episode,
118+ things I didn't have to do this week
Astro.build
Support this and future work by buying me a coffee. Thank you
https://peterwitham.com/bmc
Yep, it's time to discuss my relationship with WordPress and WordPress hosting. Let me sum it up: I love WordPress. But let me also say I love performance for site visitors more. Some thoughts in this episode that might help you decide which way to go and also rethink what the problem might be with your WordPress sites.
Now that Unity has seen sense and dropped arguably the most unpopular person in not-so-recent gaming history, is the water safe to return? Well, no, the sharks are still circling. Plus, so many game studios are currently suffering from layoffs and closure.
After learning how the Godot game engine wants me to work, I have put a few thoughts together and would like to share them with folks considering switching or starting with the tool.
Unity sent an email detailing their latest changes on Friday, September 22nd. More accurately, reversal of changes in an attempt to stop the bleed to their user base. I go over those changes and share my thoughts on this whole mess from the perspective of an indie game and professional software developer.
As mentioned in this episode,
Unity's open letter to the community on their blog.
In this episode, I share my thoughts on the experience of developing my game with SpriteKit and how it compares with other game development tools. I use my planned game updates for the remainder of the year as a benchmark for the pro's and con's of SpriteKit vs game engine tools.
As mentioned in this episode
My Endless Hurdles iOS game
You can support this content by buying me a Coffee
https://peterwitham.com/bmc
As an avid gamer, I have played Starfield like mad since it dropped on early access. To that end, I have some thoughts and tips for those considering the game. There are no spoilers here, so there's no need to worry about that. See the chapter list for a breakdown.
From the publisher's feed

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