UIBuzz - Software and game development

UIBuzz - Software and game development

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UIBuzz - Software and game development episodes

  • My game development and Godot course plans for this year

    I discuss my plans for game development, including my first 3D game, and the importance of learning, planning, and following best practices. I also talk about existing 2D games and building a video course on building a 2D runner game with the Godot engine.

    As mentioned in this episode
    Livestream
    Contact me

    Support this and future work by buying me a coffee. Thank you

    https://peterwitham.com/bmc

    • (00:00) - Introduction
  • (00:18) - This years game development plans
  • (00:33) - My first 3D game
  • (05:13) - My 2D game plans
  • (07:44) - My Godot video course
  • (10:55) - Livestream
  • (11:17) - Buy me a Coffee
  • (12:15) - Twitter/X
  • ★ Support this podcast ★
    13 min
  • Creating and Managing Unreal Engine UI Widgets

    I cannot think of a game that does not have some UI. In Unreal Engine, widgets are the answer to creating and displaying a UI. In this episode, I'll explain how I create and manage them based on research for best practices and suggestions.

    As mentioned in this episode
    Project Hack update blog post

    Please show your support by buying me a coffee

    https://peterwitham.com/bmc


    Contact Me

    https://peterwitham.com/contact

    • (00:00) - Introduction
  • (00:21) - Unreal Engine Widget workflow
  • (00:58) - ProjectHack updates
  • (02:17) - Creating a Widget Blueprint
  • (03:26) - HUD Class
  • (04:07) - Adding widgets to the screen
  • (11:07) - Twitter
  • (11:15) - Buy me a Coffee
  • ★ Support this podcast ★
    12 min
  • Kotlin Multiplatform 2024 Roadmap released

    In this episode, JetBrains released the Kotlin multiplatform roadmap for 2024. Learn more about the exciting developments in Kotlin multiplatform for next year.

    As mentioned in this episode,
    JetBrains Blog post
    Fleet

    Support this and future work by buying me a coffee. Thank you

    https://peterwitham.com/bmc

    ★ Support this podcast ★
    9 min
  • OpenAI changes, SpriteKit development updates, Web dev and content migration

    A couple of different topics in this episode.
    - OpenAI is looking to change the ways smaller developers use the services
    - SpriteKit development continues with updates to my game for the Xmas event
    - Web development and content migration planning is something that takes a lot of time

    As mentioned in this episode,
    118+ things I didn't have to do this week
    Astro.build

    Support this and future work by buying me a coffee. Thank you

    https://peterwitham.com/bmc

    ★ Support this podcast ★
    14 min
  • My love hate with WordPress (Hosting?) compared to static sites

    Yep, it's time to discuss my relationship with WordPress and WordPress hosting. Let me sum it up: I love WordPress. But let me also say I love performance for site visitors more. Some thoughts in this episode that might help you decide which way to go and also rethink what the problem might be with your WordPress sites.

    ★ Support this podcast ★
    11 min
  • Unity CEO is out, the problem still exists

    Now that Unity has seen sense and dropped arguably the most unpopular person in not-so-recent gaming history, is the water safe to return? Well, no, the sharks are still circling. Plus, so many game studios are currently suffering from layoffs and closure.

    ★ Support this podcast ★
    9 min
  • My Godot game engine experiences

    After learning how the Godot game engine wants me to work, I have put a few thoughts together and would like to share them with folks considering switching or starting with the tool.

    • (00:00) - Devlog - My Godot game engine experience
  • (01:07) - Download Endless Hurdles on iOS
  • (01:49) - My plan of attack for learning
  • (03:38) - Things I like in Godot
  • (08:49) - My advice for transitioning
  • (09:52) - The weird bits
  • (10:35) - Final thoughts
  • (12:29) - Endless Hurdles 1.1 Halloween Event released
  • (13:59) - Contact me
  • ★ Support this podcast ★
    15 min
  • The latest Unity pricing changes (rollbacks) and my thoughts

    Unity sent an email detailing their latest changes on Friday, September 22nd. More accurately, reversal of changes in an attempt to stop the bleed to their user base. I go over those changes and share my thoughts on this whole mess from the perspective of an indie game and professional software developer.

    As mentioned in this episode,
    Unity's open letter to the community on their blog.

    ★ Support this podcast ★
    11 min
  • Dev Log - Game updates + SpriteKit vs Game Engines

    In this episode, I share my thoughts on the experience of developing my game with SpriteKit and how it compares with other game development tools. I use my planned game updates for the remainder of the year as a benchmark for the pro's and con's of SpriteKit vs game engine tools.

    As mentioned in this episode
    My Endless Hurdles iOS game

    You can support this content by buying me a Coffee
    https://peterwitham.com/bmc

    ★ Support this podcast ★
    11 min
  • My Starfield thoughts after24 hours of game play

    As an avid gamer, I have played Starfield like mad since it dropped on early access. To that end, I have some thoughts and tips for those considering the game. There are no spoilers here, so there's no need to worry about that. See the chapter list for a breakdown.

    • (00:00) - Introduction
  • (00:38) - A players perspective
  • (01:37) - Don't rush it
  • (02:25) - The game adapts to your choices
  • (03:41) - There is a lot to explore on foot
  • (05:29) - Building outposts
  • (07:48) - Cut scenes as loaders
  • (09:28) - Get an S class ship and suit at the start
  • (10:14) - Ship building tip
  • (12:23) - Missions and quests
  • (13:40) - Skills and talents
  • (14:59) - The reality of walking in space
  • (16:23) - Lessons for game developers
  • (17:18) - Want to discuss Starfield?
  • (17:59) - Buy me a Coffee
  • (18:38) - Twitter

  • You can support this content by buying me a Coffee
    https://peterwitham.com/bmc
    ★ Support this podcast ★
    19 min

About UIBuzz - Software and game development

From the publisher's feed

I love making software. I also love sharing that experience with others. I explore it all in this Podcast, from apps to games and in between. From developers just getting started to professionals. We…

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