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In this bonus episode, the group discusses half in-character and half out-of-character the greater plot that confounds them, as well as their various leads and motivations. Too short to be a full length episode, this is presented as bonus content as our real world players try to figure out what greater evils are being worked against them.
In this episode the group deals with the aftermath of the Irrenite plot, and make their plans where to go next. Jedediah makes first contact with an Andreas operative.
In this episode, the Irrenites' plan comes to fruition and the governor's life is at stake. Levi makes a stand.
Rejoining our heroes in Hope's Landing, Levi and Temperance ply the governor's ball while Jedediah and Gideon fret over a growing threat in the basement.
Jedediah and Gideon sneak in to a basement, while Levi and Temperance roll to schmooze.
In this episode, the group stakes out the town of Hope's Landing and breaks in to a morgue.
The group departs the burning wreckage of Fort Windsor and heads off towards Hope's Landing, searching for Celestino Andreas.
In this episode, our heroes tempt fate and usher in an era of mind flayer time travel. What could possibly go wrong?
In this episode, our heroes sweep the Illithid Dreadnought, searching for clues as to the whereabouts of their condemned benefactor.
In this episode, our heroes trail themselves through the smuggler's moon known as the Kerbellang!
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