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Armed with a heated sleigh and illegal ballista thanks to crazy cousin Eddy, the group is assaulted by villainous snowmen.
In this year's Spelljammer Saves Christmas, Bosch and Todd are united with Gank the Cat and newcomer Maurice as they attempt to deliver a bag of holding from Saint Nikolai to his cousin in Whovale.
The gang's found the self destruct mechanism of the station, and the only thing standing between them and success is a true hero.
When a big bad robot is up to no good, it's up to our heroes to stop it. For thirty seconds, at least. Their intrepid assault on Chimera Enterprises continues with even more property damage!
Mounting up on the good vessel Toronto Maple Leafs, the group sets out for the nearby spelljamming manufacturing station operated by Chimera Enterprises. Who is this mysterious Chimera Enterprises guardian referenced on their stolen invoices and balance sheets?
Escaping their Draconid captors, the group descends on the unusual air planet Choochoon to recruit a few members of the rakshasa Xi Bop's criminal contacts.
Returning to Spelljammer antics, our heroes are captured by the Draconid Shogunate during an attempted robbery of a Shou smoke powder smuggling vessel. Featuring new characters Gank, a tabaxi monk; Voltan, an aasimar sorcerer; Tallana, a half-drow rogue; and Dave, a Canadian barbarian.
The group launches their assault on the Seed of Winter's defender, a deadly white dragon. The stakes are doubled when it rears its ugly head. Will the heroes survive?
Armed with information and underwater crab robots, our heroes mount up to recover the Seed of Winter from a Bermuda Triangle of lost deva vessels.
Following the direction of the deva Numeria, the group arrives at the ocean planet Nephelis to find it weathering a storm of gigantic arcane ice chunks launched in to its surface from space.
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