By The Street Fists
A DnD 5e live-play podcast set in the world of Midgard.
When we last left the Goose Cannons they had just killed Davos, one of the most powerful mages in all of Midgard. What will happen to Smugglers’ Isle now that he is gone? What will happen to all those guys...
When we last left the Goose Cannons they had just come face to face with the Lord of Smuggler’s Isle, Davos. Will Davos try to strike a deal with the Goose Cannons to get them off his back? Or will...
When we last left The Goose Cannons they were in a spooky lab filled with tubes that contained people suspended in some kind of goo. Who are all these people? Is this how the White Gloves are made? Is Caspian...
When last we left The Goose Cannons they had been trapped in an underground facility that seems to be the White Gloves’ base of operations. What dangers will they find as they start to explore the base? Is Caspian down...
When we last left The Goose Cannons, they had agreed to give Armstad the ship won from the duel. Armstad has said he will use the vessel to do good in the world and, more importantly, to split profits. Just...
Bastion has struck down the nefarious Captain Paine in a three-on-one duel, but a White Glove was kill in the fracas. What will become of this big, beautiful boat? What the hell did that White Glove turn into when it...
The Goose Cannons have now met their pirate nemesis, but their crew is still out of reach ... for now. How will they rescue their crew? What is up with those White Gloves? Where are these artifact amulets coming from?
The Goose Cannons have entered a hidden den of gambling, illegal auctions, duels, and booze. Will they be able to find and confront the man who captured their crew? Will Syph be able to hold on to his gold when...
When we last left The Goose Cannons they had just finished off a dragon turtle and had managed to save a few people from a water grave. They now head to Smugglers’ Isle to find the man who captured their...
When we last left the Goose Cannons they were in a sticky situation. They’re stuck in the open ocean with a dragon turtle blasting their boat with steam breaths. How long can their already beaten-down dinghy survive this assault? Can...
When we last left the Goose Cannons they were in the bed chambers of the king of Vidim. Kaarle is doing his best to find the source of the king’s madness and it looks pretty familiar. Will the king wake...
The Goose Cannons made short work of Dimitri, but is he gone for good? That seems like a problem for the future that doesn’t concern our heroes. The Goose Cannons decide to set off to tie up some loose ends....
When we last left the Goose Cannons Syph had just been returned to his former glory, but after some catching up we find out there is still work to do. Kaarle has set up a clandestine meeting with Dimitri who...
When we last left the Goose Cannons, they had convinced Ludwig to raise Syph. However, they had made an enemy of him in the process. Will Ludwig go through with it? Will Kaarle be disappointed to lose out on a...
Things are bleak for the Goose Cannons. One of our heroes has perished in the battle, another is unconscious, and another seems to be selling his soul to a dark god. Will this be the end for the heroes as...
It has all led to this. The final battle is here and the Goose Cannons rush to meet it head-on. Will they make it out alive? Find out now!
The Giants are here, Old Honey Paws has been cut down in front of all Bjornheim, and The Goose Cannons have front-row seats to the action. Will their preparation be enough to win the day? Find out now!
The Goose Cannons and all of Bjornheim are making final preparations for the long-awaited Giant invasion. Kaarle’s spooky book has returned to him suddenly and with it an ill omen. Are The Goose Cannons ready to repel the invasion? Is...
With the ambush from Vargrike thwarted The Goose Cannons head back to Bjornheim for the final battle. Will the reinforcements from Jomsborg make it in time? Will Bjornheim be ready for the invasion? What the heck was going on at...
The Goose Cannons have chosen to not wait for the Vargrike to strike Bjornheim. Instead, they have laid a trap for them at a strategic bottleneck. We left our heroes outside the Vargrike camp just after Kaarle set their tents...
Upon their return to Bjornheim, the Goose Cannons learn of a new threat on the horizon. Will the Loose Goose make it back to Bjornheim? Can Syph stay out of jail after threatening that boat captain? Are the Goose Cannons...
Somehow the legendary vampire Montagne is aboard the Loose Goose and has agreed to help in the fight against the invading Giants. Our heroes now travel back to Jomsborg in an attempt to bring more forces to bear in the...
The Goose Cannons have finally found their way into Montagne's lair. With Syph caught red-handed stealing from Montagne's coffers things are already not looking good for our heroes. Will Montagne The Undying finally need to change his name? How long...
The Goose Cannons have fought their way into the mad vampire’s catacombs but now face even more undead horrors. Will Bastion’s armor hold up to this undead assault? Will Kaarle’s skill with the undead turn the tides? Will Syph ever...
The Goose Cannons arrive at the Devil’s Feast to find a church amid a field of bodies. To uncover the mystery behind the artifact acquired in Vidim they must descend into the catacombs beneath and deal with the mad vampire...
After striking a deal with the Princess of Vidim, The Goose Cannons have taken on a side job in an effort to garrison more power for the war effort. Will The Goose Cannons be able to find the mysterious, powerful...
The Goose Cannons have arrived in Vidim with the hopes of more than just a family reunion for Kaarle. They‘re on the hunt for the Obsidian Omega artifact and it is close! Will Karrle be able to find this powerful...
We join our heroes after an adorable sleepover in which things definitely didn‘t get spooky at all. For sure no wizards were having dark, haunting dreams. No sir. It was just a totally chill night for three best buds. What...
After clearing their names and letting the powers that be know that a Jotun Giant invasion was mere months away our heroes start to prep Bjeornheim for war. We rejoin our heroes moments before a barroom brawl breaks out. Will...
After our heroes‘ fateful encounter with the nefarious Michael Axesmall they find themselves in jail. Syph, ever the rapscallion, has already begun his daring escape. We join Syph now in medias res... Will Syph make it to freedom? Or will...
It has all come to this, a showdown with the big bad evil guy, Michael Axesmall. How will they handle their most ferocious foe yet? Will Kaarle carry out his usual intestine-based-attack-magic? Will Syph stab where the sun don‘t shine?...
Our adventurers survived their underwater expedition and now get to see what they risked their lives to aquire. Will it be gold? Jewels? Magic Items? Just some waterlogged garbage? After that, it is full steam ahead to Bjeornheim and a date...
With Ludwig defrosted our heroes must plan their next moves, fulfill their promise to Solveig, and make some hard decisions about their future together after returning to Bjeornheim. Will they continue to adventure together after Bjeornheim? Or is this the...
The group has been holding their own against Grotur, The Cold and his underlings, but how will they fair with incoming ballista fire from the sea? Even if they survive this surprise assault they still have yet to find a...
After finally tracking down Ludwig our adventurers find him incapacitated by a powerful curse that is slowly turning him into a block of ice. To get his help they must break this terrible spell. After gathering some allies, two berzerkers...
Having proved themselves in the Holmgang the group is allowed entry to the berserker camps. Things will be tense, but with the possibility of meeting Ludwig, it is worth the risk. Will they finally meet the living legend? Will he...
This week on APR the boys finally make it to the Isle of Berserkers, the last known whereabouts of Ludwig. Before they even set their feet on the shores they find out that the isle is known to be unwelcoming...
Syph is a piece of trash and an idiot and apparently really, really bad at being a thief, but boy is he great at taking advantage and swindling old people that quite possibly are suffering from severe dementia. Hey, no...
The Dark Lord is here or so says his minion, over and over and over again but can we really trust in someone who has such unfortunate taste in tattoos? In this episode of APR, we learn that there are...
In this episode of 'Not-So-Hot Kaarle', Kaarle gets out wizarded by a globetrotting fancy man named Caspian in a no-holds-barred, below deck, swashbuckling brawl that would give any self-respecting pirate many good jollies. Fortunately, Bastion and Syph are around to...
This week on APR, the boys start their new careers as private investigators and try to crack the case of The Lifted Lute. Roadblocks and red herrings aplenty as they narrow in on the culprit. Also, we are introduced to...
Get ready for the most gripping episode of APR yet, after slaying a werewolf in truly disgusting fashion the boys spend the whole episode taking baths and haggling over the prices of wine and cheese. For fans of Pawn stars,...
This week in Adventures in Babysitting, Bastion learns about the magic of parenthood, Syph learns there is no problem a pile of gold can't fix, and Kaarle learns that spells are a lot more effective if you can actually manage to hit someone...
Fire Breathing Dragons and hordes of ravenous, brain devouring undead...not in this episode, but that would have been cool though. Instead on this week's episode of APR we do a deep dive on the physical anatomy of birds and debate...
Is Fimbulwinter upon us? Not if Hot Kaarle has anything to say about it. This week on APR, the boys learn that Ragnarok may be all but certain after a tussle with a foul servant of Chernobog, the vile Bearalope....
This week on Adventure Public Radio, Syph learns the ways of Northern hospitality, ancient blood feuds, and what it takes to be cool. Hint, It's big and Hairy. Kaarle comes face to face with an albino death weasel. Yes, an...
We are 'Adventure Public Radio' a DnD 5E live play podcast set in Midgard. This first episode is short, semi-scripted character intros before we start the campaign in earnest.
Our adventurers set off on their quest to find the hero Ludwig. He hasn't been seen in twenty years but Old Honey Paws, the king of the bearfolk, might have some information that can point the group in the right...