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If they were to happen in real life, the events of a lot of videogames could leave a person seriously messed up - and yet, videogame protagonists always seem to effortlessly bounce back in time for a new adventure. Every so often, though, the events of one game will leave a hero at their breaking point in the next, and this week we invite Tony Wilson of Framework for a chat about five standout examples of heroes who had a hard time coping with the things they'd seen and done. Then we'll get into The Quarry, Sony's State of Play, and the movie characters you think more games should shamelessly rip off.
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If they were to happen in real life, the events of a lot of videogames could leave a person seriously messed up - and yet, videogame protagonists always seem to effortlessly bounce back in time for a new adventure. Every so often, though, the events of one game will leave a hero at their breaking point in the next, and this week we invite Tony Wilson of Framework for a chat about five standout examples of heroes who had a hard time coping with the things they'd seen and done. Then we'll get into The Quarry, Sony's State of Play, and the movie characters you think more games should shamelessly rip off.
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