Lousy Smarch weather! Come in from the cold and warm up with an episode on the recent hit citybuilder roguelite Against the Storm. We’ve got biscuits and pie, jerky, and a nice dry roof to keep your resolve high. There’s lots to talk about between lizard happiness, a Queen that no one has confirmed exists or not, and everyone’s favorite topic: supply chain logistics! Man it’s wet out there. Check me through will you?
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Transcript
1:19 - game stats
3:30 - one sentence description
6:20 - » all devs go to heaven warning «
9:30 - our story begins
12:19 - End game disappointment and seal mechanics explained
17:10 - Overworld structure and meta progression criticism
19:39 - City building mechanics and randomized building systems
27:07 - UI problems and blueprint menu frustrations
32:44 - Queen’s impatience meter and reputation system mechanics
42:12 - Art style debate (Warcraft-like graphics divisive opinions)
51:20 - Tutorial experience problems and UI learning curve
1:06:00 - rankings and final thoughts
1:16:48 - similar games
Next episode: Balatro
https://grogpod.zone
Intro music: Chad Lawson Trio - If I Only Had A Brain
Outro music: Mikołaj Kurpios - Forest Lights