Two-time Annie nominated, and DICE nominated Director, Animator, and Game Developer for his work on Moss. Richard Lico has 20 Years of experience directing & animating over 12 shipped titles. From Halo: Reach, to Destiny 2, to Moss. If you've played games recently, you've likely encountered his work. His core strength lies in his ability to mix emotionally resonant characters with fluid gameplay.
Richard helped create two of gaming's most influential IPs, Moss and Destiny. As the original animator for both franchises, it was Richard who defined the animation style, animation tone, animation tech, and characters. He has a proven track record for creating new worlds and filling them with fluid, appealing, interactive life.
Richard's signature animation style is well known. His unique animation workflow concepts and approach to character direction have been the subjects of his highly rated lectures at venues such as the Game Developers Conference, Siggraph, Montreal International Game Summit, and more. This workflow is also the subject of his online school, Animation Sherpa.
During this talk, we'll go over his prolific career as a gameplay animator, how personal circumstances influenced his workflow, the technique he developed and taught to his students over time, the creation of Animation Sherpa, and his ambitions for the future.
If you'd like to watch this episode you can find it here:
https://agora.community/content/a-conversation-with-richard-lico
Also, check out Agora.Community for daily content, free rigs, and assets, and order an animation review from one of our industry experts:
https://www.agora.community
Thanks for listening!