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Delving deeper into the compound beneath the Oasis of the White Palm, the Party finds something wondrous . . .
The crew of the Janissary make their way onto the wreckage of the salvage vessel Fukunusubi where things have gone mysteriously dark.
DCC Whiterock Session 82
Players: Medicine Man, Dr. G, Rocket Man, Ty, Gersh, and Pete A
GM Dave guides our mice into the Tomb of a 1000 Doors.
GM Dave guides our mice into the Tomb of a 1000 Doors.
GM Dave is there as our mice venture back into the creepy dollhouse.
Bill Thorne- Carl
GM Dave guides 3 brave mice into the Dollhouse!
Bill Thorne- Carl
Duck and Art pick back up where they left off in the starter domain with a new appreciation for all the rules the missed the first time.
After making a fearful discovery in a lost library of Annuminas, the party makes some unexpected friends and charts a course forward.
DCC Whiterock Session 81
Our hardy adventurers find a a nursery that smells like teen spirit and more demon toads. Kill them all!
Players: Medicine Man, Dr. G, Rocket Man, Ty, Gersh, and Pete A
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