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The crew of the Janissary arrive at the wreckage of Farsight Station only to discover the Deep Space Salvage Vessel they're looking for is missing. The dead body that slammed into their ship may hold some clues.
Players: Duck, Jesse, Matt. GM: Art. System: Savage Worlds.
DCC Whiterock Session 79
The players head back to Cillamar so Dr. Handsie can get right with his God. On the way, a secret entrance to a lost level was discovered. Also, our adventurers find the last item they needed to free the air elemental and complete a quest! Role play! Riddles! This is not your typical DCC Whiterock session.
Players: Medicine Man, Dr. G, Rocket Man, Ty, Gersh, and Pete A
Karraway rejoins the party as the party searches the ruined temple for the entrance to the slave pits ... where they come upon a forlorn and broken stranger.
The party continues to investigate the missing band of Rangers on the outskirts of Annuminas.
Agent Frank picks up a hitchhiking old man and drags him along to a case on a spooky lake in the midwest.
Agent Frank: Jason
Our brave mice set out from the relative safety of Brickport to try to save the village of Brambletown. Will they be able to uncover what happened to the Queen's magic in time?
Join the AACabal as we explore an elegant, narrative-rich system of sword and whiskers roleplaying!
Bill Butterball - Kyle
Digging into the mystery the crew finds a lead
The party uncovers more mysterious goings-on as the investigation into the missing princess Shadala continues . . .
Rocket Man, Duck, Pete A, Art, Petey, Hollywood, Ty
Two, and then three, and then four murders at Norton Outpost.
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