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The tomb of the dwarven adventure sparkles with treasure... can the adventurers make it out alive?
Gurrok, Orc Sorcerer - Rex
A past-his-prime fighter, a haughty warlock, a thunder-from-down-under cleric, a barbarian with anger management problems, a mostly in-tune bard, and twin wizards try to figure out how to break the curse of Stephen Amber.
Intro/Outro - from Danse Macabre
GM - Rocketman
Old-school modules played in Old School Essentials, where six of Greyhawk's finest venture forth along the Wild Coast amidst rumors of undead, civil war, and slavers ...
CAMPAIGN FINALE
Our Mutants dive deeper into Command Center Delta; their destiny awaits!
The Mutants: Duck, Cliff, Pete A, Art
A past-his-prime fighter, a haughty warlock, a thunder-from-down-under cleric, a barbarian with anger management problems, a mostly in-tune bard, and twin wizards try to figure out how to break the curse of Stephen Amber.
Intro/Outro - from Danse Macabre
GM - Rocketman
Our players begin the long road home, and beyond, to seek the jewels of the crown. Will the tomb of dwarven adventurer distract them?
Gurrok, Orc Sorcerer - Rex
A past-his-prime fighter, a haughty warlock, a thunder-from-down-under cleric, a barbarian with anger management problems, a mostly in-tune bard, and twin wizards try to figure out how to break the curse of Stephen Amber.
Intro/Outro - from Danse Macabre
GM - Rocketman
The Abbey
Elrich - Kyle
We get the full crew back together to continue our adventures in Port Minos on Titan. We also prove once and for all that Savage Worlds is as flexible as you need it to be as things go a little off the rails.
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