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DCC Whiterock Session 65
People are disappearing in Cillamar. Time for a sidequest! Is Norwood good at skulking in a city? Hahaha, NO!
Players: Medicine Man (absent), Dr. G, Rocket Man , Ty, Gersh, and Pete A
Our Mutants dive deeper into Command Center Delta.
The Mutants: Duck, Cliff, Pete A, Art
System and Character Generation Session 2
Hollywood, Kyle, James, and Duck dig into FATE Diaspora even deeper, making characters from a brand new sector!
Stellar GMs gather to talk about Traveller, Cthulhu Libraries, Fate, Warhammer Fantasy, Lighthouses, Historical RPGs, Deciding What to Run
The GMs: Duck, Dave, Rocketman, Ty, Hollywood, Petey,
A trap is set.
Away from Prospero's Dream, the team crews the Fire & Void en route to the King Solomon
Missing Jesse, Matt and Duck continue on to Port Minos on Titan in order to continue searching for Elevation's missing data card.
Players: Duck, Matt. GM: Art. System: Savage Worlds.
Gurrok wakes up a changed orc. The group decides Grindbone is a not a place worth getting stuck in. It's time to escape. Can they get away cleanly?
Gurrok, Orc Sorcerer - Rex
Our Mutants take their first steps into what they think is Eden. Is it paradise or something else?
The Mutants: Duck, Cliff, Pete A, Art
DCC Whiterock Session 64
We spend time recovering in Cillamar. Magic weapons! Haggling! Interesting Rumors!
Players: Medicine Man, Dr. G, Rocket Man , Ty, Gersh, and Pete A (absent)
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