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Join Art, Pete A, Rex, and Duck as they round table about lore rich settings, what is needed in a session zero, and what is involved in changing a rpg system in the middle of a campaign.
I have an idea what this session is about. To my eye it is one of the best.
Players: Pete A, Pete G, Art, Duck, Hollywood, Rocket Man
We basically have a full house as we get into the conversations Eamon has with the town leaders and finally start taking the next steps out into the world of Harn.
The travelers attempt to find their belongings and get this ship in order.
Into the Maze! Which was is North? It sure is foggy in here. Why are we here again? What's behind *this* door?
Players: Pete A, Pete G, Art, Duck, Hollywood, Rocket Man
F*cking druids.
Elrich - Kyle
October 30th, 1963
Down two players, the party navigates the aftermath of Eamon's dressing down of Sir Kathel.
DCC Whiterock Session 48
They do finally make it back to Whiterock, but things do not start off well on level 4.
Players: Medicine Man, Dr. G, Rocket Man, Ty, and Gersh (absent)
Intrepid travelers pay a smuggler to take them to an upstart colony. Then they wake.
From the publisher's feed