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After getting accosted at gunpoint, our players trying to figure out that encounter in order to still make it to Chillays for last call and to their scheduled meeting with TB the next morning. Players: Duck, Backdoor, Pete A, Jesse. GM: Art
After a failed Harn session, Duck, Caleb, Pete A, and Art dish Mean Girls style on systems that annoy them and systems that proved to be a nice surprise. Also does this mean that running Ironsworn counted to get Pete A in the club?
DCC Whiterock Session 45
Players: Medicine Man (absent), Dr. G, Rocket Man, Ty, and Gersh
After witnessing a horrific event upon arriving at Loban, our players start to dive into recent events in the town and their repercussions. Players: Rex, Duck, Blair, Pete A. GM: Art.
Four days into the Desert of Desolation our Party finds an ancient temple below the sands. What do they unleash?
Players: Pete A, Pete G, Art, Duck, Hollywood, Rocket Man
After narrowly escaping an attack on Farsight Station, our players pick up the story with new characters. Duck, Pete, Jesse, and Matt are now the crew aboard the cargo hauler Janissary arriving in orbit around Earth where the only thing you can count on are Chillay's wings.
Players: Duck, Jesse, Pete A, Backdoor, Caleb. GM: Art.
Iron Ghost - Finale
The boys trip and find a boat...
On the road again.
Elrich - Kyle
From the publisher's feed