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DCC Whiterock Session 37
Players: Medicine Man, Dr. G (absent), Rocket Man, Ty, Gersh, and Sexy Rexy (absent)
The drow city of Ehrelei-Cinlu may be dead, but it's not deserted--or so our party discovers as they delve deeper into the Underdark.
We continue to unravel the events on Farsight Station after a murder attempt narrowly fails. Dr. Mack returns, Dr. Caldor sits this one out. Players: Duck, Backdoor, Caleb, Pete A. GM: Art.
Our party of mutants meets up with the missing explorers they were looking for. The set some plans in motion at the Water Plant.
The Mutants: Duck, Cliff, Pete A, Rex
The party catches their breath after the giant orcess retreats. Summoned zombie monks and giant snakes mill around as they try to decide to run back to town or pursue. What will they do?
Players: Medicine Man, Dr. G, Rocket Man (absent), Ty, Gersh, and Sexy Rexy
Join an orc sorcerer (Rex), a goblin minstrel (Ty), a human misfit (Art), a goblin fighter (Pete A), a wolfkin druid (John) and your trustworthy GM (Duck) as the party struggles to survive in the Forbidden Lands. The party reaches a ruin, infested with undead. Bravely they venture inside -- will they make it out?
We get the band back together after a summer hiatus extended an extra month because of a hurricane. Duck, Rex, Paul, Blair... Art as the GM.
Into the Underdark! Nothing could possibly go wrong as the party takes a subterranean "shortcut" to the Sea of Dust, where they seek to confront the Vecna cultists led by Father Terrence. CONTENT WARNING: (Really, if you've come this far you should know this already.)
Dave: Gutboy Barrelhouse
Cancer Town Pt 2
Juan Fifth - Jason
From the publisher's feed