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We get the entire band back together on Farsight Station as the fallout from who attacked Dr. Algernon begins. Players: Duck, Jesse, Pete A, Backdoor, Caleb. GM: Art.
Join a ragtag group of misfits as they try to survive the Forbidden Lands. In this episode, the players regroup, and this means quality time in Yawin's pub at the Hollows. Then, they begin a journey to pick up the pieces at Weatherstone.
Gurrok, Orc Sorcerer - Rex
Jazz Craze - Finale
"Are you a god?" The wake of a battle in the drow city leaves the party to ponder on the nature of divinity, then divergent paths through the Underdark present themselves.
Dave: Gutboy Barrelhouse
Join an orc sorcerer (Rex), a human misfit (Art), a goblin fighter (Pete A), a wolfkin druid (John) and your trustworthy GM (Duck) as the party struggles to survive in the Forbidden Lands. The ruins, and the Forbidden Lands, are harsh indeed. Listen to this crucial episode as our party balances on the knife edge of despair.
Our party comes across a welcome, but unexpected face out in the Zone while things intensify at the Water Plant.
The Mutants: Duck, Cliff, Pete A, Art
The battle against the orcs continues and ends in more bloodshed than expected. And then more. And then more.
DCC Whiterock Session 38
Players: Medicine Man, Dr. G, Rocket Man, Ty, and Gersh
Join an orc sorcerer (Rex), a goblin minstrel (Ty), a human misfit (Art), a goblin fighter (Pete A), a wolfkin druid (John) and your trustworthy GM (Duck) as the party struggles to survive in the Forbidden Lands. Our valiant adventurers press deeper into the ruins and encounter foul beasts and other adventurers. Mayhem!
After defeating the abomination, the party returns to Arbrenoir to finish the Lord's work only to uncover new details that reveal another layer to Guy de Bretagne's tale. Players: Duck, Rex, Paul, Blair. GM: Art.
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