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Chekhov's Gun
Handler - Rex
Our heroes lay down suppression fire, erect their sizeable antenna, listen to the radio, meet a man of questionable musical taste, and rescue a puppy.
Duck, Rex, Ty, Art, CRak
Sammer, Duck, Pete and Jason turn a failed CON roll into a night of story-telling...walls, old-people-pults, forbidden forrests, skate-parks, senior citizen community center, mysterious wanderers from a long lost forgotten civilization, roman aqueducts (a.k.a. reservoir ditches), Logan's Run, and many more epic wonders and on-goings blended with complex social and economic ideas to make for a rich compelling one-off.
The old school is the best school. And it's in session. Revel in a D&D 5e campaign set in a 1e world that wants you dead--Greyhawk. Tonight, the world-famous halfling fighter who owes you money and the half-orc/half-elf monk blessed with a one-inch power punch and druidic spells wish they hadn't taken shelter from the storm in that cave. (Usual AAC content warnings apply.)
Dave: Gutboy Barrelhouse
Episode 200!!
The Second Wish
Autoraz - Ty
Washouts. Junkies. Cowards. Meet the crew of the Turgenev.
GM: Backdoor
The Cabal journeys to the Post Scream universe of Stars Without Number to kick ass, decapitate goons, and chew bubble gum. Join Swede, Anthonii, Tripp, Rex and Duck as they drunkenly careen among the Stars.
Stuck on a generation ship, looking for fuel -- and in a showdown with the natives! Can Brek and Eizo talk their way out of this one, or are Bester and Kuro going to be bathed in blood? Listen to find out.
The Survivors of the original Guild Fun-nel, Portal Under the Stars, go adventuring! The crazy band of misfits has heard tell of a large fortress, full of opportunities for the foolish. So they signed up! Join Gersh, Medicine Man, Dr. G, Rocket Man, and Sexy Rexy (plus Ty now!), guided gently by DM Duck, as they OSR the shit out of Aacia.
The dark gnomes defend their lair to the very last! Spellburn! Boss fights! An episode not to be missed.
Santeros
The team corrects a small situation in the village before heading back to the States.
Handler - Rex
Jason, Rex, Ty and Duck gather around the Cabal table to discuss some questions around GM'ing RPG campaigns. How do we start and keep campaigns going? How (and when) do we wrap them up? How do we get more people to start groups and GM?
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