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Leaving on a prop plane
Handler - Rex
The finale to Crook's End. Summoned back home by a disturbing phone call from their life long friend, Francis and Maybelle uncover the dark secrets of their friend's lakehouse.
GM: Backdoor
The Generation Ship Perserverance had a problem generations ago. The sleepers who were supposed to sleep until the destination started to awaken. It was a troubled time. The SECFORCE officers who awakened, in desperation, unbraked some of the ship AIs, with only the most minimal safeguards. It is generations later, and the awakened live on the brink of disaster.
In this session, we recap what happened at the con, do a little more world building, then continue the zoomed in conflict with the recently awoken. Later in the session, interesting facts about the ship are uncovered, and Cornelius tries to learn more.
Families/Players:
+ The Throng of Pleasure:
+ The Maintenance Collective:
A Nudge
Handler - Rex
February 1944
We begin with underwater drama and a bit of madness on a USN sub. Then, chaos breaks out aboard the USN Patrol Boats. What is that in the water!?
Gersh, Kyle, Duck, Rocket Man, Geoff, Ty
Our heroes meet their commanding lieutenant, hide from their own patrols, make friends with the locals, commit a war crime, and drive slowly through the wreckage of an irradiated Poland.
Duck, Rex, Ty, Crak
Season 2 of our original campaign begins! The gang has escaped from the Hurkel planet and they have a ship, but not much else. What happens if they land on a low tech planet? Listen to find out.
Grrsk Browneye - Dave
February 1944
A new mission begins as the team returns to a familiar location . . . or at least familiar to those that have lived this long . . .
Gersh, Kyle, Duck, Rocket Man, Geoff, Ty
Jason, Rex, and Ty finish the creation of their post fall families, create quick characters, and go on an adventure.
The Easterly Strand (Enclave of Bygone Lore): Jason
From the publisher's feed