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Of hidden rooms, amulets and silent children
Players: Duck, Art
DCC Whiterock Session 88
Our adventurers enter the gate and travel to another plane.. which does not seem very happy to see them.
Players: Medicine Man, Dr. G, Rocket Man, Gersh, and Pete A
The Power of Delgar
Elrich - Kyle
Of hippie cults, the outer dark and watery tarts
Players: Duck, Art
Animated armor.. in the mine!
Players: Tony, Ty, Rex, and Duck
Of ventriloquism, head wounds and bloody scrawls
Players: Duck, Art
Of life jackets, creepy old men and gravity’s revenge
Players: Duck, Art
DCC Whiterock Session 87
Players: Medicine Man (absent), Dr. G, Rocket Man, Gersh, and Pete A
The Amber Temple Part One
Elrich - Kyle
Riveting character creation! You won’t be able to turn your ears away. Then the scenario begins with a scene of horrifying madness: giving away collectibles for no reason!
SETTING BACKGROUND
The region, nestled in the fertile lowlands of the state’s southeastern corner, has been at the center of many larger than life legends from Chicago crime boss shootouts to the excesses of the Playboy mansion hosting secret midnight revels in the 1970s. The Lake itself has earned its own share of legends. Boats and passengers gone missing on still, cloudless days, never to be seen again. Nights when the water seems to exude a slight but unmistakable aura that just doesn’t show up in photographs. Many of the older residents who’ve watched the Lake over many years will swear that on certain clear nights under the new moon they looked into the lake and saw lights that reflected no heavenly constellation but were otherworldly beacons in the starry depths.
Players: Duck, Art
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