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The troupe faces a challenge aginst these pesky devils. 9 takes an axe to Camlea after she learns what greed can get you, Bovin starts to bleed out and Miles conjures up quite a storm. You curious? Well, hit play then!
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The group rests in hopes the demon chicken will wander off but those hopes are crushed. Camlea shows thanks for some favors, Bovin shares a memory with a Freudian, Miles' caged-chicken idea is nixed by Gerald and 9 shows his devious side. That play button is calling your name so come join us!
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Our adventurers must set some traps to survive! Bovin needs to stop hitting himself, Miles sets some demons aglow, 9 works on the group's escape route and Camlea's popping ankle reveals her location! This one is pretty wild so don't miss out; hit play!
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The gang has stumbled upon a conjuring circle, and they start dancing! Miles is touched with a curse, 9 tries to fit in with the summoners, Camlea discovers she's no good at dance-fighting, and Bovin experiences love at first sight. Some good laughs in this one so hit play and join us!
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It's a domino effect of damage for our adventurers! 9 gets some advice from his wand, Camlea bends her bread knife, Bovin's hand slips in the blood and Miles' carapace goes crunch! Don't delay; hit play!
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The group gets some guidance on what direction to go from an unlikely friend. Camlea gets knocked around by some cow giblets, Bovin stops his rage to negotiate, Miles attacks with his dirty fingernails and 9 tries to avoid getting poked by the horns. This is an interesting one so don't miss out and tap play!
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The troupe runs into some tight spaces and hidden traps! Bovin gets constricted, Miles lets the bodies hit the floor, 9 smokes a little after learning what fireball does and Camlea slices up some deli meat. Tap play and join us!
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As echos of laughter reverberate around the ludus, the troupe takes a much needed rest and gets a surprise! Miles causes Gerald to reboot when he asks for more info about his trident, 9 punches a hole in the wall, Camlea worries about attuning to her dagger and Bovin struggles to understand hocus-pocus. Come sit by the fire with us and have a rest yourself!
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Our adventurers learn what's attached to the tendrils they've been following! 9 learns what to do when someone needs help, Camlea insists on choosing what's for dinner, Bovin's corpse saves the day and Miles barely squeezes out of a grapple. Don't miss out and tap play!
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The group is making their way through the Snake Ludus. Camlea keeps trying to use her bread knife as a ranged weapon, Bovin must avenge a plant's death, Miles gets a terrifying glimpse of what has been summoned and 9 learns that he should check for traps. Tap play and join us!
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