Allen Young

Allen Young

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Allen Young episodes

  • What kinds of human workers I want at the top of Robocentric by Allen Young
    https://youtu.be/IXbmP1r6AzU
    Most people are not highly intellectual, admittedly.Most people are not hell-bent on advancing science, technology, and capitalism.Most people do not have unflinching intellectual work ethic, commitments, and dedication.I want highly intellectual people at the top of Robocentric, who are hell-bent on advancing science, technology, and capitalism, and have unflinching intellectual work ethic, commitments, and dedication.I want the top 0.0001% to 0.001% of humanity at the top of Robocentric who get paid millions and even billions of the U.S. dollars annually because they produce that much value for humankind. So, I set up the Robocentric executive hiring process for getting the truly extraordinary intellectual performers, and screening out all the rest.(Early-plugs insertion point. A few seconds of silence in audiovisual.)The kinds of human workers I want at the top of Robocentric are the people with enormously exceptional intellectual work ethic, commitments, and dedication as well as historic intellectual gifts and talents who will achieve intelletual deeds of historic proportions in advancing science, technology, and capitalism—particularly in AI, robotics, human longevity biotech, and nuclear-fusion reactors powered mass-scale outer space humanity expansion tech.What makes an exceptional intellectual work ethic, commitment, and dedication?Spending over 80 to 100 hours every week for several decades on achieving one's intellectual aims makes an exceptional intellectual work ethic, commitment, and dedication.Having no interest except achieving one's intellectual goals makes an exceptional intellectual work ethic, commitment, and dedication.At the top of Robocentric, I want the people who have no interest except achieving their intellectual goals in advancing the science, technology, and capitalism of AI, robotics, human longevity biotech, and nuclear-fusion reactors powered mass-scale outer space humanity expansion tech.What makes a historic intellectual gift and talent?Achieving the most supreme intellectual deeds that revolutionalizes the human reality and alters the course of humankind for the human multitudes makes a historic intellectual gift and talent.At the top of Robocentric, I want the people who will achieve intellectual deeds that will revolutionalize the human reality and alter the course of humankind for the human multitudes via advancing the science, technology, and capitalism of AI, robotics, human longevity biotech, and nuclear-fusion reactors powered mass-scale outer space humanity expansion tech.How does one achieve intelletual deeds of historic proportions in advancing science, technology, and capitalism—particularly in AI, robotics, human longevity biotech, and nuclear-fusion reactors powered mass-scale outer space humanity expansion tech?Creating unimagined and unparalleled brand-new human possibilities, promises, and prosperities unlike ever before for the human multitudes is how one achieves intelletual deeds of historic proportions in advancing science, technology, and capitalism—particularly in AI, robotics, human longevity biotech, and nuclear-fusion reactors powered mass-scale outer space humanity expansion tech.How does one be an intellectual god and goddess in advancing science, technology, and capitalism—particularly in AI, robotics, human longevity biotech, and nuclear-fusion reactors powered mass-scale outer space humanity expansion tech in the 21st century?Having and constantly practicing an exceptional intellectual work ethic, commitment, and dedication, having and constantly utilizing a historic intellectual gift and talent, and constantly pursuing and achieving intelletual deeds of historic proportions is how one be an intellectual god or goddess.At the top of Robocentric, I want intellectual gods and goddesses, who possess and constantly practice exceptional intellectual work ethics, commitments, and dedications,
    7 min
  • Some notes on writing a Java software program (pt1)
    https://youtu.be/Ph-W7l1Or8M
    A Java source code file has the extension .java.A Java source code file is compiled before execution using the 'javac' executable file, and executed using the 'java' executable file.The Java SE Platform API contains many useful classes and interfaces.Some classes and interfaces have a special relationship with the Java programming language. Examples include classes such as Object, Class, ClassLoader, String, and Thread, and the classes and interfaces in the package java.lang.reflect, among others.(Early-plugs insertion point. A few seconds of silence in audiovisual.)Use the Java SE Platform API documentation for the predefined, built-in Java classes and interfaces.For documentation on Java language reflection, refer to the Core Reflection API (java.lang.reflect) and the Language Model API (javax.lang.model).Try the preview Java language and API features only if you're a real hardcore Java software programmer who wants to push the envelope in Java language and API; otherwise, they're not worth bothering with.As a Java software programmer, you write module, package, class, interface, field, method, constructor, enum-constant, record, annotation, expression, and statement definitions in one or more Java program source code files.The Java language specification uses the context-free grammars to define the lexical and syntactic structure of a program.A context-free grammar consists of a number of productions. Each production has an abstract symbol called a nonterminal as its left-hand side, and a sequence of one or more nonterminal and terminal symbols as its right-hand side. For each grammar, the terminal symbols are drawn from a specified alphabet.Starting from a sentence consisting of a single distinguished nonterminal, called the goal symbol, a given context-free grammar specifies a language, namely, the set of possible sequences of terminal symbols that can result from repeatedly replacing any nonterminal in the sequence with a right-hand side of a production for which the nonterminal is the left-hand side.A lexical grammar of the Java programming language has the characters of the Unicode character set as its terminal symbols. It defines a set of productions, starting from the goal symbol Input, that describe how sequences of Unicode characters are translated intoa sequence of input elements.These input elements, with white space and comments discarded, form the terminal symbols for the syntactic grammar for the Java programming language and are called tokens. The Java syntactic grammar tokens are the identifiers, keywords, literals, separators, and operators of the Java programming language.
    5 min
  • Joints and ligaments of human body (part 3)
    https://youtu.be/BmposxVE2GE
    Thorax has Costovertebral, Sternocostal, Interchondral, and Costochondral.Costovertebral has Head of rib, and Costotransverse.Head of rib has Radiate ligament, Intra-articular ligament.Costotransverse has Costotransverse ligament, Lumbocostal ligament.Sternocostal has intraarticular sternocostal ligament, radiate sternocostal ligaments, costoxiphoid ligaments.Interchondral has no ligaments.Costochondral has no ligaments.Pelvis has Syndesmoses of pelvic girdle, Pubic symphysis, and Sacroiliac.(Early-plugs insertion point. A few seconds of silence in audiovisual.)Syndesmoses of pelvic girdle has Obturator membrane, Obturator canal.Pubic symphysis has superior pubic ligament, inferior pubic ligament.Sacroiliac has anterior sacroiliac ligament, posterior sacroiliac ligament, interosseous sacroiliac ligament; ligaments connecting the sacrum and ischium, which include sacrotuberous ligament, sacrospinous ligament.Joints and ligaments of the human leg include Hip, Knee, Tibiofibular, and Foot.Hip includes femoral (iliofemoral, pubofemoral, ischiofemoral), head of femur, transverse acetabular, acetabular labrum, capsule, zona orbicularis.Knee includes Tibiofemoral, Patellofemoral.Tibiofemoral includes Capsule, Anterior meniscofemoral ligament, Posterior meniscofemoral ligament; extracapsular, which includes popliteal (oblique, arcuate), collateral (medial/tibial, fibular/lateral); intracapsular, which includes cruciate (anterior, posterior), menisci (medial, lateral), transverse, anterolateral.Patellofemoral
    7 min
  • Human behavior and emotion patterns hypothesis (Unified Humanity Science development)
    https://youtu.be/r8UkA4OKW2Y
    Theoretically and experimentally, I'll prove or disprove a hypothesis that human emotions get triggered under very specific circumstances or conditions; negative human emotions indicate what to avoid, and positive human emotions indicate what to seek.In Unified Humanity Science, my supposition is that humans are genetically wired to desire and seek human successes in the social, economic, sexual, political, competitive, collaborative, creative, and procreative human endeavors.Failures and potential for failures result in negative human emotions, because humans are designed to not want failures; successes and potential for successes result in positive human emotions, because humans are designed to want successes.(Early-plugs insertion point. A few seconds of silence in audiovisual.)Humans want economic prosperity and affluence; humans emotionally feel bad when failing at economic prosperity, and feel good when succeeding at economic prosperity.Humans want social connections and interactions; humans emotionally feel bad when failing at social connections and interactions, and feel good when succeeding at social connections and interactions.Humans want sexual and procreative successes; humans emotionally feel bad when failing at sexual relationships and procreation, and feel good when succeeding at sexual relationships and procreation.In my Unified Humanity Science, I'll keep pursuing proving or disproving the above observation-derived human behavior and emotion patterns hypothesis via theoretical QMASPing and experimental human brain measurements at the human-brain tissular, cellular, subcellular, molecular, atomic, and subatomic levels.
    12 min
  • Java SE 20 language spec Introduction chapter summary (pt4)
    https://youtu.be/cdp7h4kC5j4
    Chapter 11 describes exceptions, which are nonresuming and fully integrated with the language semantics and concurrency mechanisms. There are three kinds of exceptions: checked exceptions, run-time exceptions, and errors. The compiler ensures that checked exceptions are properly handled by requiring that a method or constructor can result in a checked exception only if the method or constructor declares it. This provides compile-time checking that exception handlers exist, and aids programming in the large. Most user-defined exceptions should be checked exceptions. Invalid operations in the program detected by the Java Virtual Machine result in run-time exceptions, such as NullPointerException. Errors result from failures detected by the Java Virtual Machine, such as OutOfMemoryError.(Early-plugs insertion point. A few seconds of silence in audiovisual.)When an object is no longer referenced, it may be reclaimed by the garbage collector. If an object declares a finalizer, the finalizer is executed before the object is reclaimed to give the object a last chance to clean up resources that would not otherwise be released. When a class is no longer needed, it may be unloaded.Chapter 14 describes blocks and statements, which are based on C and C++. The language has no goto statement, but includes labeled break and continue statements. Unlike C, the Java programming language requires boolean (or Boolean) expressions in control-flow statements, and does not convert types to boolean implicitly (except through unboxing), in the hope of catching more errors at compile time. A synchronized statement provides basic object-level monitor locking. A try statement can include catch and finally clauses to protect against non-local control transfers. Chapter 14 also describes patterns, which are used within statements (and expressions) to conditionally declare and initialize local variables.Chapter 15 describes expressions. This document fully specifies the (apparent) order of evaluation of expressions, for increased determinism and portability. Overloaded methods and constructors are resolved at compile time by picking the most specific method or constructor from those which are applicable.Chapter 16 describes the precise way in which the language ensures that local variables are definitely set before use. While all other variables are automatically initialized to a default value, the Java programming language does not automatically initialize local variables in order to avoid masking programming errors.Chapter 17 describes the semantics of threads and locks, which are based on the monitor-based concurrency originally introduced with the Mesa programming language. The Java programming language specifies a memory model for sharedmemory multiprocessors that supports high-performance implementations.Chapter 18 describes a variety of type inference algorithms used to test applicability of generic methods and to infer types in a generic method invocation.
    13 min
  • Joints and ligaments of human body (part 2)
    https://youtu.be/BRZyowJGwoY
    Sternoclavicular includes Anterior sternoclavicular, Posterior sternoclavicular, Interclavicular, Costoclavicular.Acromioclavicular includes Syndesmoses, which include Coracoacromial, Superior transverse scapular, Inferior transverse of scapula; Synovial, which include Acromioclavicular, Coracoclavicular (trapezoid, conoid).Glenohumeral
    15 min
  • What technology should do (AI, robotics, biotech, nuclear-fusion tech)
    https://youtu.be/LSnsF8-Eysw
    What do humans do over time? What are humans genetically designed to do? What do humans always end up doing?Well, in the simplest terms, humans keep on producing and consuming, both economically and procreatively.To me, what humans keep on doing is humans keep on removing what they don't like and don't want. The people with strong aversions tend to perform better economically and otherwise, because they keep on removing what they don't like and don't want. So, having strong dislikes is actually beneficial in creating positive outcomes, although it can and does create negative outcomes at times.(Early-plugs insertion point. A few seconds of silence in audiovisual.)I think, ultimately, humans do not like having less; humans absolutely loathe having less; so the role of future technologies should always be enabling people to have more of some things—material goods, services, information, more options in life, or whatever.So, when I design a technology, I first identify what people can have more of using this technology.In my mind, the one thing that a technology should do is enabling humans to have more of some thing or things. To me, a technology is a production and consumption increase tool.Advanced human societies and individuals pursue removing and eradicating what they don't want in their human reality, such as poverty and lack of money, and having more of what they want in their human reality, and living the human life that they truly want.To me, technology is for removing what humans don't want, and for enabling humans to have more of what they want.AI, robotics, human longevity biotech, and nuclear-fusion reactors powered outer space tech, all should be for removing what humans don't want, and for enabling humans to have more of what they want.So, to me, identifying and satisfying what humans want is what technology development and commercialization is all about. If it's what humans want, then its being is justified.Developing and commercializing AI and robotics technologies, and figuring out how AI and robotics can enable humans to have more of what they want is one thing I'll keep working on.The benefits of human longevity biotech is a no-brainer; many people want to live a longer human life with a young and healthy human body, so it will give those people what they want.The nuclear-fusion reactors powered outer space technologies will give people unlimited clean energy, and unlimited access to outer space, which will satisfy the human want and need for more energy, resources, space, and expansion.I'll keep on pursuing AI, robotics, human longevity biotech, and nuclear-fusion reactors powered outer space tech, and see what happens.
    13 min
  • Java SE 20 language spec Introduction chapter summary (pt3)
    https://youtu.be/jJMu2usXVBU
    Instance variables are dynamically created in objects that are instances of classes. Instance methods are invoked on instances of classes; such instances become the current object this during their execution, supporting the object-oriented programming style.Classes support single inheritance, in which each class has a single superclass. Each class inherits members from its superclass, and ultimately from the class Object. Variables of a class type can reference an instance of the named class or any subclass of that class, allowing new classes to be used with existing methods, polymorphically.(Early-plugs insertion point. A few seconds of silence in audiovisual.)Classes support concurrent programming with synchronized methods. Methods declare the checked exceptions that can arise from their execution, which allows compile-time checking to ensure that exceptional conditions are handled. Objects can declare a finalize method that will be invoked before the objects are discarded by the garbage collector, allowing the objects to clean up their state.For simplicity, the language has neither declaration "headers" separate from the implementation of a class nor separate type and class hierarchies.A restricted kind of class, enum classes, supports the definition of small sets of values and their manipulation in a type safe manner. Unlike enumerations in other languages, enum constants are objects and may have their own methods.Another restricted kind of class, record classes, supports the compact expression of simple objects that serve as aggregates of values.Chapter 9 describes interfaces. The members of interfaces are classes, interfaces, constant fields, and methods. Classes that are otherwise unrelated can implement the same interface. A variable of an interface type can contain a reference to any object that implements the interface.Classes and interfaces support multiple inheritance from interfaces. A class that implements one or more interfaces may inherit instance methods from both its superclass and its superinterfaces.Annotations are metadata that may be applied to declarations in a program, as well as to the uses of types in declarations and expressions. The form of an annotation is defined by an annotation interface, a specialized kind of interface. Annotations are not permitted to affect the semantics of programs in the Java programming language in any way. However, they provide useful input to various tools.Chapter 10 describes arrays. Array accesses include bounds checking. Arrays are dynamically created objects and may be assigned to variables of type Object. The language supports arrays of arrays, rather than multidimensional arrays.
    13 min
  • Joints and ligaments of human body (part 1)
    https://youtu.be/2ddmKNYm0uc
    For advancing human longevity biotech, other medical biotechnologies, and humanoid robotics, I study all the joints and ligaments in the human body, and I aim to perform brand-new biotechnological researches on the human-body joints and ligaments for advancing medical biotech, such as human-body joints and ligaments manufacturing and replacement biotech for medical applications.I'll go over the names of the human-body joints and ligaments, in this publication, as a part of my biotech R&D endeavors, using Wikipedia as the main reference.(Early-plugs insertion point. A few seconds of silence in audiovisual.)Human-body joints have Types, Terminology, Motions, and Components.Human-body joint Types include Fibrous (Gomphosis, Suture, Syndesmosis, Interosseous membrane), Cartilaginous (Synchondrosis, Symphysis); synovial, which include Plane joint, 1° (Hinge joint, Pivot joint), 2° (Condyloid joint, Saddle joint), 3° (Ball and socket joint); synostosis; by range of motion, which include Synarthrosis, Amphiarthrosis, Diarthrosis.Human-body joint Terminology includes Kinesiology, Anatomical terms of motion, Agonist/Antagonist.Human-body joint Motions include general, which include Flexion/Extension, Adduction/Abduction, Internal rotation/External rotation, Elevation/Depression; specialized/upper limbs, which include Protraction/Retraction, Supination/Pronation; specialized/lower limbs, which include Plantarflexion/Dorsiflexion, Eversion/Inversion.Human-body joint Components include capsular, which include Joint capsule (Synovial membrane, Fibrous membrane), Synovial fluid, Synovial bursa, Articular disk/Meniscus; extracapsular, which include Ligament, Enthesis.Joints and ligaments of the human head and neck include Temporomandibular, and Atlanto-occipital.Temporomandibular include Capsule, Articular disk, Lateral (Temporomandibular ligament), Medial (Sphenomandibular ligament, Stylomandibular ligament).Atlanto-occipital include capsule, membranes (Anterior atlantooccipital membrane, posterior atlantooccipital membrane).Joints and ligaments of the human arm include Shoulder, Elbow, Forearm, and Hand.Shoulder includes Sternoclavicular, Acromioclavicular, and Glenohumeral.
    14 min

About Allen Young

From the publisher's feed

An Asian-American man focusing on publicly promoting and advancing AI, robotics, biotech, and nuclear-fusion powered outer space tech