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Jerome Domurat, artist and interface designer
Jerome Domurat worked at Atari from November 1981 through July 1986 as an artist and interface designer. He started creating art for the home game systems, including E.T., Krull, and Raiders of the Lost Ark for the Atari 2600; and Jungle Hunt, Pengo, and Baseball for the 5200. He made the transition when Jack Tramiel bought the company: he worked on user interface design for the Atari ST. He also helped design the NEOchrome paint program, and adapted the graphics and animation for the ST version of Star Raiders.
Picture of Jerome with Jim Eisenstein and Dave Staugas, March 1985 - http://i.imgur.com/hBIja3X.jpg
This interview took place on February 1, 2016.
Teaser quote:
"User testing with people — like I would just get random people to sit down and go through the system and have them think aloud. I would ask them what they thought this symbol meant or that symbol meant. I mean, you show people a trash can [icon] now and they immediately know that that's 'delete'. But at that point, they thought, 'Oh, it's a can for storing things for later.'"
By Randy Kindig, Kay Savetz, Brad Arnold4.9
107107 ratings
Jerome Domurat, artist and interface designer
Jerome Domurat worked at Atari from November 1981 through July 1986 as an artist and interface designer. He started creating art for the home game systems, including E.T., Krull, and Raiders of the Lost Ark for the Atari 2600; and Jungle Hunt, Pengo, and Baseball for the 5200. He made the transition when Jack Tramiel bought the company: he worked on user interface design for the Atari ST. He also helped design the NEOchrome paint program, and adapted the graphics and animation for the ST version of Star Raiders.
Picture of Jerome with Jim Eisenstein and Dave Staugas, March 1985 - http://i.imgur.com/hBIja3X.jpg
This interview took place on February 1, 2016.
Teaser quote:
"User testing with people — like I would just get random people to sit down and go through the system and have them think aloud. I would ask them what they thought this symbol meant or that symbol meant. I mean, you show people a trash can [icon] now and they immediately know that that's 'delete'. But at that point, they thought, 'Oh, it's a can for storing things for later.'"

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