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Dan Horn, Infocom
Dan Horn stated as a programmer at Scott Adams’ Adventure International, where he programmed the Atari version of Treasure Quest. Then he moved to Infocom where he was technical director, then became head of the microcomputing group.
This interview took place on May 21, 2015.
Teaser quotes:
“The feelies were really the copy protection. If you had a feelie, you were compelled — not really for copy protection purposes — but you were compelled to have it because it was cool.”
“With the Atari we had thousands of colors. We had the rippling, shimmering effect, and we had all this other stuff. Now, most of it never got to an Infocom game. But it was cool!”
By Randy Kindig, Kay Savetz, Brad Arnold4.9
107107 ratings
Dan Horn, Infocom
Dan Horn stated as a programmer at Scott Adams’ Adventure International, where he programmed the Atari version of Treasure Quest. Then he moved to Infocom where he was technical director, then became head of the microcomputing group.
This interview took place on May 21, 2015.
Teaser quotes:
“The feelies were really the copy protection. If you had a feelie, you were compelled — not really for copy protection purposes — but you were compelled to have it because it was cool.”
“With the Atari we had thousands of colors. We had the rippling, shimmering effect, and we had all this other stuff. Now, most of it never got to an Infocom game. But it was cool!”

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