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Brad Fuller, Composer
Brad Fuller started at Atari as audio engineer in the home computer division, where he composed music and sounds for Superman, Donkey Kong, E.T., Robotron, and other games. Then, in the coin-op division he composed music and sounds for Marble Madness, Klax, S.T.U.N. Runner, Rolling Thunder, Paperboy, Xybots, Blasteroids, 720°, and many other arcade games.
This interview took place September 2, 2015.
Teaser quotes:
“You know, you’d map out: OK, we’re going to start developing in September ... then maybe we can play test and beta. And over here, two years from now, it’ll be fun. This is when it’ll be fun. Well, you can’t plan that.”
Links:
Brad’s web site: http://www.bradfuller.com/about.html
By Randy Kindig, Kay Savetz, Brad Arnold4.9
107107 ratings
Brad Fuller, Composer
Brad Fuller started at Atari as audio engineer in the home computer division, where he composed music and sounds for Superman, Donkey Kong, E.T., Robotron, and other games. Then, in the coin-op division he composed music and sounds for Marble Madness, Klax, S.T.U.N. Runner, Rolling Thunder, Paperboy, Xybots, Blasteroids, 720°, and many other arcade games.
This interview took place September 2, 2015.
Teaser quotes:
“You know, you’d map out: OK, we’re going to start developing in September ... then maybe we can play test and beta. And over here, two years from now, it’ll be fun. This is when it’ll be fun. Well, you can’t plan that.”
Links:
Brad’s web site: http://www.bradfuller.com/about.html

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