
Sign up to save your podcasts
Or


In Scenario 4 of The Forgotten Age campaign, The Boundary Beyond, "Skids" journeys with Ichtaca to Mexico City in search of answers and must deal with the outcome of her magical intervention. Having to cross barriers between the present day and ancient Tenochtitlán locations, "Skids" seeks to stabilise reality and is forced to adapt. Alongside Ichtaca (this scenario's hero ally) we see signs of God Mode "Skids" as he must morph into a combatant to successfully weather the punishing penalties.
In Scenario 3 of The Forgotten Age, The Threads of Fate, Ichtaca has entrusted "Skids" to track down the Relic of Ages, which has gone missing. With Alejandro having also mysteriously disappeared "Skids" has a busy night ahead of him in Arkham. This All-or-Nothing "Skids" deck is so much fun to play and [so far] has really been able to do it all. Famous last words.
After forging a path through the jungle to the ancient site, "Skids" enters the temple ruins in Scenario 2: The Doom of Eztli. This becomes a race against the mounting doom, as he delves deeper in search of the Chamber of Time. Relentlessly pursuing Serpents of Yig slow "Skids" down (not to mention misreading 'Snakescourge') but maintaining a ridiculous card draw rate he eludes them in style. Oh, and adding Lola Santiago to the deck turned out to be a good idea.
Introducing the new "Skids" O'Toole. The parallel alternative to his widely-unpopular base version, recently re-worked by Fantasy Flight Games, is kick-ass. On the lam from the law, the ex-con finds himself a part of a funded expedition to explore the jungles of southern Mexico in search of a forgotten Aztec city-state. In Scenario 1: The Untamed Wilds, the often-punishing opening scenario of The Forgotten Age Campaign, 'Skids", equipped with his Lucky Cigarette Case and alongside his buddy Leo De Luca, shows why he should have some respect on his name.
Yorick attempts to stop Seth Bishop's ritual on Sentinel Peak in Scenario #6: Where Doom Awaits. With low confidence Bill attempts to climb the hill, but his low intellect (plus Obscuring Fog at the Base of the Hill location...yeah) leads to a slow ascent and a pretty epic flameout. Final thoughts on the campaign, and plans for the future are discussed.
Yorick takes on the imposing Broods of Yog-Sothoth in Scenario #5: Undimensioned & Unseen and is quickly overwhelmed. Low sanity, the lack of a serviceable weapon, nor any friendly draw of those useful Campaign-turning assets, lead to some terrible trouble.
In Blood on the Altar, Scenario #4 of the Dunwich Legacy, Yorick continues to draw an absurd number of Elder Signs while navigating this complex scenario. In his attempts to locate the key to a hidden chamber, where the missing townsfolk may be imprisoned, can Yorick overcome some dodgy player strategy (and a few stolen actions) to solve this mystery?
Yorick boards the Essex country Express, bound for Dunwich village. Finally some luck for Yorick, as the Elder Sign is drawn an unsustainable amount of times, repeated draws of Ancient Evils somehow don't strand us, and upgraded cards Ever Vigilant, Well Prepared and Try & Try Again show their value. A tense finish to the scenario, as is custom, despite A LOT going right.
Things do get back on track in Scenario 2: The Miskatonic Museum (phew), as Yorick attempts to find the Restricted Hall of the museum and recover the Necronomicon. He deals with the relentless and ever-strengthening fiend, The Hunting Horror, and must find inventive ways to pick up those scenario-advancing clues.
If the Clover Club threw endless enemies at Yorick he received equally rough treatment at Miskatonic University in the Senario 1.A: Extracurricular Activity, except this time with 'empty-your-deck-when-you-have-Beyond-the-Veil' treacheries. Hunting XP turned out to be a mistake, and we learn that Yorick feels much more comfortable using a machete than his brain. Things are not going well.
From the publisher's feed