
Sign up to save your podcasts
Or


Introducing William Yorick, a failed actor-turned gravedigger who has the nifty ability of being able to resurrect cards from the discard pile. I review the deck build for the Dunwich Legacy campaign before Yorick makes a visit to the Clover Club in Scenario 1B: The House Always Wins. Yorick's strength is dealing with enemies, but the parade of enemies thrown at him during the encounter draw is something to behold. No idea if this deck works yet.
Daisy enters the Arkham woods with a fresh batch of upgrades, including a seeker-essential in Pathfinder, in an attempt to stop the cultist ritual and the summoning of Umordhoth (an absolute unit). In the tight spacing of Scenario #3 of Night of the Zealot, 'The Devourer Below', enemy draws would not prove favourable but Ichor-in-her-veins Daisy scoots ahead of the Agenda and gives herself a chance of entering the ritual site and saving Arkham.
Daisy races around Arkham seeking out and interrogating disguised cult members in Scenario #2 of Night of the Zealot - 'The Midnight Masks'. Our lone upgrade - the identified Strange Solution proves to be SO GOOD. One of the strongest stand-alone/intro scenarios, identifying and defeating all 6 cultists is very hard [impossible]. We flirt with a personal record, but as usual the game has other ideas.
Introducing the Miskatonic University librarian, Daisy Walker, who embarks solo on the Night of the Zealot campaign from the core set. Equipped with her elite levels of deduction, Old Book of Lore and trusty tote bag, while being joined by her pal Dr. William T. Maleson, Daisy must defend her rapidly transforming house against the rise of the Ghouls in Scenario #1 - The Gathering.
Agnes attempts to climb Sentinel Peak to confront Seth Bishop in the penultimate scenario of this campaign. The woods around Dunwich present a disorienting route to the Peak and things get swiftly overwhelming (at one point I confoundingly draw two Encounter cards, though) in this notoriously punishing scenario for solo play.
Returning to the table after an inopportune absence, Agnes tries to rid Dunwich Village and it's surrounds of the monstrous Broods of Yog-Sothoth by attempting to secure Wilbur Whateley's Esoteric Formula. Can she muster all of her willpower or will those flocking Whippoorwills lead to her downfall?
In Blood on the Altar Agnes sneaks around the sordid and silent Dunwich Village, investigating iconic locations of Lovecraft's classic tale in search of missing locals and a mysterious hidden chamber. Pursuing O'Banion thugs pop up everywhere and Agnes' sanity is repeatedly threatened. It was a chilly night here but I was sweating during this weird and confusing finale.
Agnes jumps on the 3.10 to Dunwich, and needs to go full Chris-Evans-in-Snowpiercer to get the train up and running when enemies from the beyond turn up. Not entirely sure how this resolution came about - just so many Ancient Evils! - but check in to hear just how derailed Agnes gets in one of the more nail-biting scenarios in the campaign.
While on the hunt for Professor Rice at the Miskatonic University Agnes faces Yithian Observers, the dreaded Beyond the Veil and a crippling lack of intellect when it was needed the most. Behold more dopey play not befitting such a place of knowledge.
From the publisher's feed